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2019-09-22 09:20:45 +01:00
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#%%
import math
import random
from flight.case import *
from flight.color import Color
from flight.client import *
from flight.expressions import *
from flight.expressions import Expression
from flight.server import FlightServer
server = FlightServer.ensure_threaded_instance()
client = FlightClient() #('http://192.168.178.32:8888')
#%%
client.activate()
MaskOuterRadius = 460
MaskInnerRadius = 400
BeadSeparation = 15
BeadRadius = 5
EyeSeparation = 160
EyeXRadius = 140
EyeYRadius = 160
ThirdEyeOffset = 260
ThirdEyeXRadius = 200
ThirdEyeYRadius = 150
PupilHeight = 25
PupilWidth = 150
EyeRimThickness = 50
EyelinerThickness = 5
NoseHeight = 240
NoseWidth = 130
NoseBottom = 25
MouthOffset = 285
MouthWidth = 180
MouthHeight = 230
TongueHeight = 180
MouthCornerRadius = 20
LipThickness = 50
TriangleCount = 30
TriangleWidth = 60
TriangleHeight = 40
TriangleRadius = 430
MaskColor = Color.hsv(0.09, 0.8, 0.25)
DarkMaskColor = MaskColor * 0.25
TriangleColor = Color.hsv(0.11, 0.8, 1)
HoleColor = Color.white(1)
EyelinerColor = Color.green(0.5)
OddBeadColor = Color.red(1)
EvenBeadColor = Color.white(0)
def SplitTriangle(width, height, bottom=0, color=TriangleColor, **kwargs):
with Group(**kwargs):
for side, multiplier in [('left', -1), ('right', 1)]:
with Path(tags=side, color=color * (0.8 - 0.1 * multiplier)):
MoveTo(multiplier * width / 2, height / 2)
LineTo(0, -height / 2)
LineTo(0, height / 2 - bottom)
FillPath()
if bottom:
with Path(tags='bottom', color=color * 0.8):
MoveTo(-width / 2, height / 2)
LineTo(0, height / 2 - bottom)
LineTo(width / 2, height / 2)
FillPath()
def Star(radius):
MoveTo(radius / 2, 0)
for k in range(1, 10):
theta = 2 * math.pi * k / 10
r = (1 + (k % 2)) * radius / 2
LineTo(r * math.cos(theta), r * math.sin(theta))
ClosePath()
with Screen('main', width=1920, height=1080) as screen:
with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads:
for x in range(3):
for y in range(3):
odd = (x + y) % 2 == 1
with Group(x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2):
with Path(tags={'bead', 'odd' if odd else 'even'}, color=OddBeadColor if odd else EvenBeadColor):
Ellipse(0, 0, BeadRadius, BeadRadius)
FillPath()
with Pattern('mask_pattern', width=screen.width, height=screen.height) as container:
with Group('master_mask', color=MaskColor, x=container.width/2, y=container.height/2):
with Path(tags='background'):
Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
FillPath()
with Path(tags='background patterning', pattern='beads'):
Ellipse(x=0, y=0, radiusX=MaskInnerRadius, radiusY=MaskInnerRadius)
FillPath()
with Group('triangles'):
for j in range(TriangleCount):
with Group(rotate=j / TriangleCount):
SplitTriangle(y=-TriangleRadius, tags='triangle', width=TriangleWidth, height=TriangleHeight)
with Group('mouth', y=MouthOffset):
with Path(tags='lips background'):
RoundedRect(-MouthWidth / 2 - LipThickness, -MouthHeight / 2 - LipThickness,
MouthWidth + LipThickness * 2, MouthHeight + LipThickness * 2, MouthCornerRadius + LipThickness)
FillPath()
with Path(tags='hole', color=HoleColor):
RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
FillPath()
with Path(tags='tongue inside', color=DarkMaskColor, y=MouthHeight / 2, rotate=0.5):
RoundedRect(-MouthWidth / 2, 0, MouthWidth, TongueHeight, MouthCornerRadius)
FillPath()
with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness):
RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
StrokePath()
with Group('thirdeye', x=0, y=-ThirdEyeOffset):
with Path(tags='background'):
Ellipse(0, 0, radiusX=ThirdEyeXRadius, radiusY=ThirdEyeYRadius)
FillPath()
with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness):
Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness)
StrokePath()
with Group('eyes'):
for side, multiplier in [('left', -1), ('right', 1)]:
with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)):
with Path(tags='inside', color=DarkMaskColor):
Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
FillPath()
SplitTriangle(tags='eyelid upper', y=-EyeYRadius / 2, width=TriangleWidth, height=TriangleHeight)
SplitTriangle(tags='eyelid lower', y=EyeYRadius / 2, width=TriangleWidth, height=-TriangleHeight)
with Path():
Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
with Path(tags='pupil hole', color=HoleColor):
Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight)
FillPath()
with Path(tags='rim background', lineWidth=EyeRimThickness):
Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeRimThickness/2, radiusY=EyeYRadius + EyeRimThickness / 2)
StrokePath()
with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness):
Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
StrokePath()
SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom)
with Group('helmet', fader=0):
with Path(color=TriangleColor * 0.5, fader=0.6):
Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
FillPath()
with Path(color='white', lineWidth=10):
Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
StrokePath()
with Group(color='white'):
with Path():
Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius, startAngle=0.15, endAngle=0.35)
FillPath()
with Path():
Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius, startAngle=0.55, endAngle=0.95)
FillPath()
with Path(id='symbol', x=0, y=-ThirdEyeOffset):
Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness)
Text(font='120px NotoColorEmoji, NotoEmoji, emoji', textAlign='center', textBaseline='middle', color=HoleColor)
with Group('stars', composite='lighter', fader=0):
for j in range(100):
with Group(x=screen.width / 2, y=screen.height / 2, tags='star', lineWidth=2):
with Path(tags='fill'):
Star(10)
FillPath()
with Path(tags='outline'):
Star(10)
StrokePath()
with Path(id='mask', pattern='mask_pattern', fader=0):
Rect(0, 0, container.width, container.height)
FillPath()
#%%
client.activate()
with Cue('Q01', name='Mask', fadeIn=5, fadeOut=5):
Match('#mask').fader = 1
with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2):
period = 11
count = t / period
Match('#master_mask').rotate = count % 1 * f
with Cue('Q03', name='Multiple masks'):
period = 3
scale = 1 / (1 + (t / period) // 1)
Match('#mask').scale = scale
Match('#mask Rect').width = container.width / scale
Match('#mask Rect').height = container.height / scale
with Cue('Q04', name='Blinking eyes') as Q2:
period = 3
duration = 0.2
count = t / period
cycle = t % period
offset = beta('Q04.offset')[count] * (period - duration)
blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
Match('.pupil > Rect').y = -PupilHeight / 2 * blink
Match('.pupil > Rect').height = PupilHeight * blink
with Cue('Q05', name='Talking'):
period = 0.5
duration = 0.1 + 0.2 * beta('Q04.duration')[count]
count = t / period
cycle = t % period
offset = beta('Q05.offset')[count] * (period - duration)
wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
height = uniform('Q05.height')[count] * (TongueHeight - MouthCornerRadius * 2)
Match('.tongue > RoundedRect').height = TongueHeight - height * wag
with Cue('Q06', name='Emoji'):
emoji = ['😳', '🎁', '🎉', '🤗', '💃', '🍰', '😉', '😸', '🐄', '🍆', '❤️', '⭐️', '😎',
'🛑', '', '‍🏃‍♀️', '✈️', '☹️', '🤕', '😢', '👺', '💵', '💰', '🤑']
period = 0.5
count = t / period
character = choose(uniform('Q06')[count], emoji)
Match('#symbol Text').text = character
with Cue('Q07', name='Helmet', fadeIn=1, fadeOut=1):
Match('#helmet').fader = 1
with Cue('Q11', name='Rainbow triangles', fadeIn=1, fadeOut=1):
period = 5
count = t / period
color = hsv(count + i / n, 1, 1)
Match('.triangle .left').color = color
Match('.triangle .right').color = color * 0.9
with Cue('Q12', name='Rotating triangles') as Q1:
period = 9 / maximum(f, 1e-6)
count = t / period
Match('#triangles').rotate = count
with Cue('Q13', name='Spinning triangles', fadeIn=1, fadeOut=1):
period = 5
count = t / period
scale = 2*sine((count + i / n) * 5)
Match('.triangle').rotate = count
Match('.triangle').scale = 1 + scale
Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
with Cue('Q14', name='Nightmare spots') as Q3:
period = 1
count = t / period
Match('.bead.odd').scale = 2 * sine(count)
Match('.bead.even').scale = 2 * (1 - sine(count))
with Cue('Q21', name='Twinkling stars', fadeIn=1, fadeOut=1):
period = 1
phase = uniform('Q21.phase')[i]
count = gt / period + phase
Match('#stars').fader = 1
with Match('.star') as m:
m.x = uniform('Q21.x', i)[count] * screen.width
m.y = uniform('Q21.y', i)[count] * screen.height
Match('.star').scale = uniform('Q21.scale', i)[count]
Match('.star .fill').color = white(sine(count))
with Cue('Q22', name='Bouncing stars', fadeIn=1, fadeOut=1):
period = 1
phase = uniform('Q21.phase')[i]
count = gt / period + phase
Match('#stars').fader = 1
with Match('.star') as m:
m.x = uniform('Q21.x', i)[count] * screen.width
m.y = uniform('Q21.y', i)[count] * screen.height
m.rotate = count / 5
m.scale = bounce(count) * 25
Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count))
with Cue('Q23', name='Thin stars', fadeIn=1, fadeOut=1):
period = 9 + beta('Q23.period')[i] * 2
phase = uniform('Q23.phase')[i]
count = t / period + phase
hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1])
Match('#stars').fader = 1
with Match('.star') as m:
m.lineWidth = sine(count) / 10
m.scale = 50
m.x = uniform('Q23.x')[i] * screen.width
m.y = uniform('Q23.y')[i] * screen.height
m.rotate = count / 10
Match('.star .outline').color = hsv(hue, 0.8, 1)