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setup.py
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288
setup.py
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#%%
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import math
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import random
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from flight.case import *
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from flight.color import Color
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from flight.client import *
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from flight.expressions import *
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from flight.expressions import Expression
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from flight.server import FlightServer
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server = FlightServer.ensure_threaded_instance()
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client = FlightClient() #('http://192.168.178.32:8888')
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#%%
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client.activate()
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MaskOuterRadius = 460
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MaskInnerRadius = 400
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BeadSeparation = 15
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BeadRadius = 5
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EyeSeparation = 160
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EyeXRadius = 140
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EyeYRadius = 160
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ThirdEyeOffset = 260
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ThirdEyeXRadius = 200
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ThirdEyeYRadius = 150
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PupilHeight = 25
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PupilWidth = 150
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EyeRimThickness = 50
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EyelinerThickness = 5
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NoseHeight = 240
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NoseWidth = 130
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NoseBottom = 25
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MouthOffset = 285
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MouthWidth = 180
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MouthHeight = 230
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TongueHeight = 180
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MouthCornerRadius = 20
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LipThickness = 50
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TriangleCount = 30
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TriangleWidth = 60
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TriangleHeight = 40
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TriangleRadius = 430
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MaskColor = Color.hsv(0.09, 0.8, 0.25)
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DarkMaskColor = MaskColor * 0.25
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TriangleColor = Color.hsv(0.11, 0.8, 1)
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HoleColor = Color.white(1)
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EyelinerColor = Color.green(0.5)
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OddBeadColor = Color.red(1)
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EvenBeadColor = Color.white(0)
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def SplitTriangle(width, height, bottom=0, color=TriangleColor, **kwargs):
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with Group(**kwargs):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Path(tags=side, color=color * (0.8 - 0.1 * multiplier)):
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MoveTo(multiplier * width / 2, height / 2)
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LineTo(0, -height / 2)
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LineTo(0, height / 2 - bottom)
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FillPath()
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if bottom:
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with Path(tags='bottom', color=color * 0.8):
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MoveTo(-width / 2, height / 2)
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LineTo(0, height / 2 - bottom)
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LineTo(width / 2, height / 2)
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FillPath()
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def Star(radius):
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MoveTo(radius / 2, 0)
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for k in range(1, 10):
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theta = 2 * math.pi * k / 10
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r = (1 + (k % 2)) * radius / 2
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LineTo(r * math.cos(theta), r * math.sin(theta))
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ClosePath()
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with Screen('main', width=1920, height=1080) as screen:
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with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads:
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for x in range(3):
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for y in range(3):
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odd = (x + y) % 2 == 1
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with Group(x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2):
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with Path(tags={'bead', 'odd' if odd else 'even'}, color=OddBeadColor if odd else EvenBeadColor):
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Ellipse(0, 0, BeadRadius, BeadRadius)
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FillPath()
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with Pattern('mask_pattern', width=screen.width, height=screen.height) as container:
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with Group('master_mask', color=MaskColor, x=container.width/2, y=container.height/2):
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with Path(tags='background'):
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
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FillPath()
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with Path(tags='background patterning', pattern='beads'):
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Ellipse(x=0, y=0, radiusX=MaskInnerRadius, radiusY=MaskInnerRadius)
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FillPath()
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with Group('triangles'):
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for j in range(TriangleCount):
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with Group(rotate=j / TriangleCount):
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SplitTriangle(y=-TriangleRadius, tags='triangle', width=TriangleWidth, height=TriangleHeight)
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with Group('mouth', y=MouthOffset):
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with Path(tags='lips background'):
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RoundedRect(-MouthWidth / 2 - LipThickness, -MouthHeight / 2 - LipThickness,
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MouthWidth + LipThickness * 2, MouthHeight + LipThickness * 2, MouthCornerRadius + LipThickness)
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FillPath()
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with Path(tags='hole', color=HoleColor):
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='tongue inside', color=DarkMaskColor, y=MouthHeight / 2, rotate=0.5):
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RoundedRect(-MouthWidth / 2, 0, MouthWidth, TongueHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness):
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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StrokePath()
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with Group('thirdeye', x=0, y=-ThirdEyeOffset):
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with Path(tags='background'):
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Ellipse(0, 0, radiusX=ThirdEyeXRadius, radiusY=ThirdEyeYRadius)
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FillPath()
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with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness):
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Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness)
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StrokePath()
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with Group('eyes'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)):
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with Path(tags='inside', color=DarkMaskColor):
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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FillPath()
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SplitTriangle(tags='eyelid upper', y=-EyeYRadius / 2, width=TriangleWidth, height=TriangleHeight)
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SplitTriangle(tags='eyelid lower', y=EyeYRadius / 2, width=TriangleWidth, height=-TriangleHeight)
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with Path():
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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with Path(tags='pupil hole', color=HoleColor):
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Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight)
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FillPath()
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with Path(tags='rim background', lineWidth=EyeRimThickness):
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Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeRimThickness/2, radiusY=EyeYRadius + EyeRimThickness / 2)
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StrokePath()
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with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness):
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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StrokePath()
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SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom)
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with Group('helmet', fader=0):
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with Path(color=TriangleColor * 0.5, fader=0.6):
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
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FillPath()
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with Path(color='white', lineWidth=10):
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
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StrokePath()
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with Group(color='white'):
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with Path():
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius, startAngle=0.15, endAngle=0.35)
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FillPath()
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with Path():
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius, startAngle=0.55, endAngle=0.95)
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FillPath()
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with Path(id='symbol', x=0, y=-ThirdEyeOffset):
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Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness)
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Text(font='120px NotoColorEmoji, NotoEmoji, emoji', textAlign='center', textBaseline='middle', color=HoleColor)
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with Group('stars', composite='lighter', fader=0):
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for j in range(100):
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with Group(x=screen.width / 2, y=screen.height / 2, tags='star', lineWidth=2):
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with Path(tags='fill'):
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Star(10)
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FillPath()
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with Path(tags='outline'):
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Star(10)
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StrokePath()
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with Path(id='mask', pattern='mask_pattern', fader=0):
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Rect(0, 0, container.width, container.height)
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FillPath()
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#%%
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client.activate()
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with Cue('Q01', name='Mask', fadeIn=5, fadeOut=5):
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Match('#mask').fader = 1
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with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2):
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period = 11
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count = t / period
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Match('#master_mask').rotate = count % 1 * f
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with Cue('Q03', name='Multiple masks'):
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period = 3
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scale = 1 / (1 + (t / period) // 1)
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Match('#mask').scale = scale
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Match('#mask Rect').width = container.width / scale
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Match('#mask Rect').height = container.height / scale
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with Cue('Q04', name='Blinking eyes') as Q2:
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period = 3
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duration = 0.2
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count = t / period
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cycle = t % period
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offset = beta('Q04.offset')[count] * (period - duration)
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blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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Match('.pupil > Rect').y = -PupilHeight / 2 * blink
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Match('.pupil > Rect').height = PupilHeight * blink
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with Cue('Q05', name='Talking'):
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period = 0.5
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duration = 0.1 + 0.2 * beta('Q04.duration')[count]
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count = t / period
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cycle = t % period
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offset = beta('Q05.offset')[count] * (period - duration)
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wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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height = uniform('Q05.height')[count] * (TongueHeight - MouthCornerRadius * 2)
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Match('.tongue > RoundedRect').height = TongueHeight - height * wag
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with Cue('Q06', name='Emoji'):
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emoji = ['😳', '🎁', '🎉', '🤗', '💃', '🍰', '😉', '😸', '🐄', '🍆', '❤️', '⭐️', '😎',
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'🛑', '✋', '🏃♀️', '✈️', '☹️', '🤕', '😢', '👺', '💵', '💰', '🤑']
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period = 0.5
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count = t / period
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character = choose(uniform('Q06')[count], emoji)
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Match('#symbol Text').text = character
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with Cue('Q07', name='Helmet', fadeIn=1, fadeOut=1):
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Match('#helmet').fader = 1
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with Cue('Q11', name='Rainbow triangles', fadeIn=1, fadeOut=1):
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period = 5
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count = t / period
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color = hsv(count + i / n, 1, 1)
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Match('.triangle .left').color = color
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Match('.triangle .right').color = color * 0.9
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with Cue('Q12', name='Rotating triangles') as Q1:
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period = 9 / maximum(f, 1e-6)
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count = t / period
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Match('#triangles').rotate = count
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with Cue('Q13', name='Spinning triangles', fadeIn=1, fadeOut=1):
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period = 5
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count = t / period
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scale = 2*sine((count + i / n) * 5)
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Match('.triangle').rotate = count
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Match('.triangle').scale = 1 + scale
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Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
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with Cue('Q14', name='Nightmare spots') as Q3:
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period = 1
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count = t / period
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Match('.bead.odd').scale = 2 * sine(count)
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Match('.bead.even').scale = 2 * (1 - sine(count))
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with Cue('Q21', name='Twinkling stars', fadeIn=1, fadeOut=1):
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period = 1
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.x = uniform('Q21.x', i)[count] * screen.width
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m.y = uniform('Q21.y', i)[count] * screen.height
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Match('.star').scale = uniform('Q21.scale', i)[count]
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Match('.star .fill').color = white(sine(count))
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with Cue('Q22', name='Bouncing stars', fadeIn=1, fadeOut=1):
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period = 1
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.x = uniform('Q21.x', i)[count] * screen.width
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m.y = uniform('Q21.y', i)[count] * screen.height
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m.rotate = count / 5
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m.scale = bounce(count) * 25
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Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count))
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with Cue('Q23', name='Thin stars', fadeIn=1, fadeOut=1):
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period = 9 + beta('Q23.period')[i] * 2
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phase = uniform('Q23.phase')[i]
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count = t / period + phase
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hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1])
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.lineWidth = sine(count) / 10
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m.scale = 50
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m.x = uniform('Q23.x')[i] * screen.width
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m.y = uniform('Q23.y')[i] * screen.height
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m.rotate = count / 10
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Match('.star .outline').color = hsv(hue, 0.8, 1)
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