Loads'o'changes
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162
innernaut.py
162
innernaut.py
@ -11,8 +11,8 @@ from flight.expressions import Expression
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from flight.server import FlightServer
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from flight.server import FlightServer
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#server = FlightServer.ensure_threaded_instance()
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server = FlightServer.ensure_threaded_instance()
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client = FlightClient('http://flight.local:8888')
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client = FlightClient() #('http://192.168.178.32:8888')
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#%%
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#%%
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@ -72,6 +72,15 @@ def SplitTriangle(width, height, bottom=0, color=TriangleColor, **kwargs):
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FillPath()
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FillPath()
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def Star(radius):
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MoveTo(radius / 2, 0)
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for k in range(1, 10):
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theta = 2 * math.pi * k / 10
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r = (1 + (k % 2)) * radius / 2
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LineTo(r * math.cos(theta), r * math.sin(theta))
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ClosePath()
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with Screen('main', width=1920, height=1080) as screen:
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with Screen('main', width=1920, height=1080) as screen:
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with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads:
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with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads:
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for x in range(3):
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for x in range(3):
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@ -81,18 +90,8 @@ with Screen('main', width=1920, height=1080) as screen:
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with Path(tags={'bead', 'odd' if odd else 'even'}, color=OddBeadColor if odd else EvenBeadColor):
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with Path(tags={'bead', 'odd' if odd else 'even'}, color=OddBeadColor if odd else EvenBeadColor):
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Ellipse(0, 0, BeadRadius, BeadRadius)
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Ellipse(0, 0, BeadRadius, BeadRadius)
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FillPath()
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FillPath()
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with Group('stars', color='white', composite='lighter'):
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with Pattern('mask_pattern', width=screen.width, height=screen.height) as container:
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for j in range(100):
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with Group('master_mask', color=MaskColor, x=container.width/2, y=container.height/2):
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radius = 10
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with Path(x=screen.width / 2, y=screen.height / 2, tags='star'):
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MoveTo(radius / 2, 0)
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for k in range(1, 10):
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theta = 2 * math.pi * k / 10
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r = (1 + (k % 2)) * radius / 2
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LineTo(r * math.cos(theta), r * math.sin(theta))
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ClosePath()
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FillPath()
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with Group('mask', color=MaskColor, x=screen.width/2, y=screen.height/2, fader=0):
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with Path(tags='background'):
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with Path(tags='background'):
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
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FillPath()
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FillPath()
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@ -147,37 +146,72 @@ with Screen('main', width=1920, height=1080) as screen:
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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StrokePath()
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StrokePath()
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SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom)
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SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom)
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with Group('stars', composite='lighter', fader=0):
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for j in range(100):
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with Group(x=screen.width / 2, y=screen.height / 2, tags='star', lineWidth=2):
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with Path(tags='fill'):
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Star(10)
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FillPath()
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with Path(tags='outline'):
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Star(10)
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StrokePath()
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with Path(id='mask', pattern='mask_pattern', fader=0):
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Rect(0, 0, container.width, container.height)
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FillPath()
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#%%
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#%%
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client.activate()
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client.activate()
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with Cue('Q00', name='Mask', fadeIn=5, fadeOut=5):
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with Cue('Q01', name='Mask', fadeIn=5, fadeOut=5):
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Match('#mask').fader = 1
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Match('#mask').fader = 1
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with Cue('Q01', name='Rotating triangles') as Q1:
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with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2):
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period = 9 / maximum(f, 1e-6)
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period = 11
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count = t / period
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count = t / period
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Match('#triangles').rotate = count
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Match('#master_mask').rotate = count % 1 * f
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with Cue('Q02', name='Blinking eyes') as Q2:
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with Cue('Q03', name='Multiple masks'):
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period = 3
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scale = 1 / (1 + (t / period) // 1)
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Match('#mask').scale = scale
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Match('#mask Rect').width = container.width / scale
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Match('#mask Rect').height = container.height / scale
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with Cue('Q04', name='Blinking eyes') as Q2:
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period = 3
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period = 3
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duration = 0.2
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duration = 0.2
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count = t / period
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count = t / period
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cycle = t % period
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cycle = t % period
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offset = beta('Q2.offset')[count] * (period - duration)
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offset = beta('Q04.offset')[count] * (period - duration)
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blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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Match('.pupil > Rect').y = -PupilHeight / 2 * blink
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Match('.pupil > Rect').y = -PupilHeight / 2 * blink
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Match('.pupil > Rect').height = PupilHeight * blink
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Match('.pupil > Rect').height = PupilHeight * blink
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with Cue('Q03', name='Nightmare spots') as Q3:
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with Cue('Q05', name='Talking'):
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period = 1
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period = 0.5
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duration = 0.1 + 0.2 * beta('Q04.duration')[count]
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count = t / period
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count = t / period
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Match('.bead.odd').scale = 2 * sine(count)
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cycle = t % period
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Match('.bead.even').scale = 2 * (1 - sine(count))
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offset = beta('Q05.offset')[count] * (period - duration)
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wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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height = uniform('Q05.height')[count] * (TongueHeight - MouthCornerRadius * 2)
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Match('.tongue > RoundedRect').height = TongueHeight - height * wag
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with Cue('Q04', name='Spinning triangles', fadeIn=1, fadeOut=1):
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with Cue('Q06', name='Rainbow triangles', fadeIn=1, fadeOut=1):
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period = 5
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count = t / period
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color = hsv(count + i / n, 1, 1)
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Match('.triangle .left').color = color
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Match('.triangle .right').color = color * 0.9
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with Cue('Q07', name='Rotating triangles') as Q1:
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period = 9 / maximum(f, 1e-6)
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count = t / period
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Match('#triangles').rotate = count
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with Cue('Q08', name='Spinning triangles', fadeIn=1, fadeOut=1):
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period = 5
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period = 5
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count = t / period
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count = t / period
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scale = 2*sine((count + i / n) * 5)
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scale = 2*sine((count + i / n) * 5)
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@ -185,61 +219,51 @@ with Cue('Q04', name='Spinning triangles', fadeIn=1, fadeOut=1):
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Match('.triangle').scale = 1 + scale
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Match('.triangle').scale = 1 + scale
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Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
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Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
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with Cue('Q05', name='Talking'):
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with Cue('Q09', name='Nightmare spots') as Q3:
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period = 0.5
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duration = 0.1 + 0.2 * beta('Q5.duration')[count]
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count = t / period
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cycle = t % period
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offset = beta('Q5.offset')[count] * (period - duration)
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wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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height = uniform('Q5.height')[count] * (TongueHeight - MouthCornerRadius * 2)
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Match('.tongue > RoundedRect').height = TongueHeight - height * wag
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with Cue('Q06', name='Rotating mask', fadeIn=1, fadeOut=2):
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period = 11
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count = t / period
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Match('#mask').rotate = count % 1 * f
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with Cue('Q07', name='Rainbow triangles', fadeIn=1, fadeOut=1):
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period = 5
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count = t / period
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color = hsv(count + i / n, 1, 1)
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Match('.triangle .left').color = color
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Match('.triangle .right').color = color * 0.9
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with Cue('Q08', name='Twinkling stars', fadeIn=1, fadeOut=1):
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period = 1
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period = 1
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phase = uniform('Q8.phase')[i]
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count = t / period
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count = gt / period + phase
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Match('.bead.odd').scale = 2 * sine(count)
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with Match('.star') as m:
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Match('.bead.even').scale = 2 * (1 - sine(count))
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m.x = uniform('Q8.x', i)[count] * screen.width
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m.y = uniform('Q8.y', i)[count] * screen.height
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with Match('.star') as m:
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m.scale = uniform('Q8.scale', i)[count]
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m.color = white(sine(count))
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with Cue('Q09', name='Emoji'):
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with Cue('Q10', name='Emoji'):
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emoji = '😳🎁🎉🤗💃🍰😉'
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emoji = '😳🎁🎉🤗💃🍰😉'
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period = 0.5
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period = 0.5
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count = t / period
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count = t / period
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Match('#thirdeye Text').text = Expression.coerce(emoji)[count % len(emoji)]
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Match('#thirdeye Text').text = Expression.coerce(emoji)[count % len(emoji)]
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with Cue('Q10', name='Bouncing stars', fadeIn=1, fadeOut=1):
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with Cue('Q21', name='Twinkling stars', fadeIn=1, fadeOut=1):
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period = 1
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period = 1
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phase = uniform('Q8.phase')[i]
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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with Match('.star') as m:
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m.x = uniform('Q8.x', i)[count] * screen.width
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m.x = uniform('Q21.x', i)[count] * screen.width
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m.y = uniform('Q8.y', i)[count] * screen.height
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m.y = uniform('Q21.y', i)[count] * screen.height
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Match('.star').scale = uniform('Q21.scale', i)[count]
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Match('.star .fill').color = white(sine(count))
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with Cue('Q22', name='Bouncing stars', fadeIn=1, fadeOut=1):
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period = 1
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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with Match('.star') as m:
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m.x = uniform('Q21.x', i)[count] * screen.width
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m.y = uniform('Q21.y', i)[count] * screen.height
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m.rotate = count / 5
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m.rotate = count / 5
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m.scale = bounce(count) * 25
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m.scale = bounce(count) * 25
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m.color = hsv(uniform('Q10.hue', i)[count], 1, bounce(count))
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Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count))
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with Cue('Q23', name='Thin stars', fadeIn=1, fadeOut=1):
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#%%
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period = 9 + beta('Q23.period')[i] * 2
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phase = uniform('Q23.phase')[i]
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client.stop('#Q1')
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count = t / period + phase
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client.start('#Q2')
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hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1])
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client.stop('#Q3')
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Match('#stars').fader = 1
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client.stop('#Q4')
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with Match('.star') as m:
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m.lineWidth = sine(count) / 10
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m.scale = 50
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m.x = uniform('Q23.x')[i] * screen.width
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m.y = uniform('Q23.y')[i] * screen.height
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m.rotate = count / 10
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Match('.star .outline').color = hsv(hue, 0.8, 1)
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