WIP
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262
innernaut.py
262
innernaut.py
@ -3,165 +3,159 @@
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from flight.server import FlightServer
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server = FlightServer.ensure_threaded_instance()
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#server = FlightServer.ensure_threaded_instance()
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#%%
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import math
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import random
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from flight.case import *
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from flight.client import *
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from flight.expressions import *
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client = FlightClient()
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def RoundedRect(x, y, width, height, radius):
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x2 = x + width
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y2 = y + height
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MoveTo(x, y + radius)
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QuadraticCurveTo(x + radius, y, x, y)
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LineTo(x2 - radius, y)
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QuadraticCurveTo(x2, y + radius, x2, y)
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LineTo(x2, y2 - radius)
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QuadraticCurveTo(x2 - radius, y2, x2, y2)
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LineTo(x + radius, y2)
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QuadraticCurveTo(x, y2 - radius, x, y2)
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ClosePath()
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client = FlightClient('http://mirror.local:8888')
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#%%
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client.activate()
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MaskRadius = 500
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EyeSeparation = 200
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EyeXRadius = 120
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MaskOuterRadius = 460
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MaskInnerRadius = 400
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BeadSeparation = 15
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BeadRadius = 5
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EyeSeparation = 160
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EyeXRadius = 140
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EyeYRadius = 160
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PupilHeight = 30
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PupilHeight = 25
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PupilWidth = 150
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EyelidWidth = 60
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EyelidHeight = 40
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EyeOutsideThickness = 50
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NoseHeight = 250
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NoseWidth = 120
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NoseUpturn = 25
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MouthOffset = 280
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EyeRimThickness = 50
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EyelinerThickness = 5
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NoseHeight = 240
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NoseWidth = 130
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NoseBottom = 25
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MouthOffset = 285
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MouthWidth = 180
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MouthHeight = 120
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MouthCornerRadius = 30
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MouthHeight = 230
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TongueHeight = 180
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MouthCornerRadius = 20
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LipThickness = 50
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TriangleCount = 30
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TriangleWidth = 60
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TriangleHeight = 40
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TriangleSeparation = 20
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OuterTriangleRadius = 450
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InnerTriangleRadius = 430
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TriangleRadius = 430
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with Screen('main', width=1080, height=1080) as screen:
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with Pattern('beads', width=40, height=40) as beads:
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def SplitTriangle(width, height, bottom=0, **kwargs):
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with Group(**kwargs):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Path(tags=side):
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MoveTo(multiplier * width / 2, height / 2)
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LineTo(0, -height / 2)
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LineTo(0, height / 2 - bottom)
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FillPath()
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if bottom:
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with Path(tags='bottom'):
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MoveTo(-width / 2, height / 2)
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LineTo(0, height / 2 - bottom)
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LineTo(width / 2, height / 2)
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FillPath()
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with Screen('main', width=1920, height=1200) as screen:
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with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads:
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for x in range(3):
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for y in range(3):
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odd = (x + y) % 2 == 1
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with Path(tags='odd' if odd else 'even',
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color='magenta' if odd else 'cyan',
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x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2):
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Ellipse(0, 0, beads.width / 5, beads.height / 5)
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with Group(x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2):
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with Path(tags={'bead', 'odd' if (x + y) % 2 == 1 else 'even'}):
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Ellipse(0, 0, BeadRadius, BeadRadius)
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FillPath()
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with Group('stars', color='white'):
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for j in range(100):
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radius = 10
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with Path(x=screen.width / 2, y=screen.height / 2, tags='star'):
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MoveTo(radius / 2, 0)
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for k in range(1, 10):
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theta = 2 * math.pi * k / 10
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r = (1 + (k % 2)) * radius / 2
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LineTo(r * math.cos(theta), r * math.sin(theta))
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ClosePath()
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FillPath()
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with Group('mask', x=screen.width/2, y=screen.height/2):
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with Group('background'):
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with Path(tags='outer', color='#330'):
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Ellipse(x=0, y=0, radiusX=MaskRadius, radiusY=MaskRadius)
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with Path(tags='background'):
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Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
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FillPath()
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with Path(tags='inner', pattern='beads', fader=0.25):
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Ellipse(x=0, y=0, radiusX=InnerTriangleRadius, radiusY=InnerTriangleRadius)
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with Path(tags='background patterning'):
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Ellipse(x=0, y=0, radiusX=MaskInnerRadius, radiusY=MaskInnerRadius)
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FillPath()
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with Group('triangles'):
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for j in range(TriangleCount):
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with Group(rotate=j / TriangleCount):
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SplitTriangle(y=-TriangleRadius, tags='triangle', width=TriangleWidth, height=TriangleHeight)
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with Group('mouth', y=MouthOffset):
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with Path(tags='lips background'):
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RoundedRect(-MouthWidth / 2 - LipThickness, -MouthHeight / 2 - LipThickness,
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MouthWidth + LipThickness * 2, MouthHeight + LipThickness * 2, MouthCornerRadius + LipThickness)
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FillPath()
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with Path(tags='hole'):
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='tongue inside', y=MouthHeight / 2, rotate=0.5):
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RoundedRect(-MouthWidth / 2, 0, MouthWidth, TongueHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='liner', lineWidth=EyelinerThickness):
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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StrokePath()
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with Group('eyes'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)):
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with Path(tags='inside', color='#220'):
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with Path(tags='inside'):
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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FillPath()
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with Path(tags='pupil', color='white'):
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SplitTriangle(tags='eyelid upper', y=-EyeYRadius / 2, width=TriangleWidth, height=TriangleHeight)
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SplitTriangle(tags='eyelid lower', y=EyeYRadius / 2, width=TriangleWidth, height=-TriangleHeight)
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with Path():
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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with Path(tags='pupil hole'):
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Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight)
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FillPath()
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with Path(tags='eyelid upper', color='#fc3', y=-EyeYRadius / 2):
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MoveTo(0, -EyelidHeight / 2)
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LineTo(-EyelidWidth / 2, EyelidHeight / 2)
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LineTo(EyelidWidth / 2, EyelidHeight / 2)
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FillPath()
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with Path(tags='eyelid lower', color='#fc3', y=EyeYRadius / 2):
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MoveTo(0, EyelidHeight / 2)
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LineTo(-EyelidWidth / 2, -EyelidHeight / 2)
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LineTo(EyelidWidth / 2, -EyelidHeight / 2)
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FillPath()
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with Path(tags='outside', lineWidth=EyeOutsideThickness, color='#072'):
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Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeOutsideThickness/2, radiusY=EyeYRadius + EyeOutsideThickness / 2)
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with Path(tags='rim background', lineWidth=EyeRimThickness):
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Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeRimThickness/2, radiusY=EyeYRadius + EyeRimThickness / 2)
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StrokePath()
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with Group('nose', color='#fc3'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Path(tags={'nose', side}, fader=0.9 + multiplier*.1):
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MoveTo(multiplier * NoseWidth / 2, NoseHeight / 2)
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LineTo(0, -NoseHeight / 2)
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LineTo(0, NoseHeight / 2 - NoseUpturn)
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FillPath()
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with Path(tags='nose bottom', fader=0.5):
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MoveTo(-NoseWidth / 2, NoseHeight / 2)
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LineTo(0, NoseHeight / 2 - NoseUpturn)
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LineTo(NoseWidth / 2, NoseHeight / 2)
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FillPath()
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with Group('mouth', y=MouthOffset):
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with Path(tags='inside', color='white'):
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='outside', color='#220', lineWidth=LipThickness):
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RoundedRect(-(MouthWidth + LipThickness) / 2, -(MouthHeight + LipThickness) / 2,
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MouthWidth + LipThickness, MouthHeight + LipThickness, MouthCornerRadius + LipThickness)
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with Path(tags='liner', lineWidth=EyelinerThickness):
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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StrokePath()
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with Group('triangles', color='#fc3'):
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with Group('outer_triangles'):
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triangle_width = 2*math.pi * OuterTriangleRadius / TriangleCount - TriangleSeparation
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for j in range(TriangleCount):
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with Group(rotate=j / TriangleCount):
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with Group(y=-OuterTriangleRadius, tags='triangle outer'):
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with Path(fader=0.75):
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MoveTo(-triangle_width / 2, 0)
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LineTo(0, -TriangleHeight)
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LineTo(0, 0)
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FillPath()
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with Path():
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MoveTo(0, 0)
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LineTo(0, -TriangleHeight)
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LineTo(triangle_width / 2, 0)
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FillPath()
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with Group('inner_triangles'):
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triangle_width = 2*math.pi * InnerTriangleRadius / TriangleCount - TriangleSeparation
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for j in range(TriangleCount):
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with Group(rotate=j / TriangleCount):
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with Group(y=-InnerTriangleRadius, tags='triangle inner'):
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with Path(fader=0.75):
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MoveTo(-triangle_width / 2, 0)
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LineTo(0, TriangleHeight)
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LineTo(0, 0)
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FillPath()
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with Path():
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MoveTo(0, 0)
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LineTo(0, TriangleHeight)
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LineTo(triangle_width / 2, 0)
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FillPath()
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SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom)
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#%%
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client.activate()
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with Cue('Q0', name='Standard colours') as Q0:
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gold = hsv(0.11, 0.8, 1)
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brown = hsv(0.09, 0.8, 0.25);
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Match('.background').color = brown
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Match('.patterning').pattern = 'beads'
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Match('#beads .odd').color = red(1)
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Match('#beads .even').color = white(0)
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Match('.hole').color = white(1)
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Match('.inside').color = brown * 0.25
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Match('.left').color = gold
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Match('.right').color = gold * 0.9
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Match('.bottom').color = gold * 0.8
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Match('.liner').color = green(0.5)
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Match('.liner').lineDash = EyelinerThickness
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with Cue('Q1', name='Spinning triangles') as Q1:
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period = 10
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count = t / period
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Match('#outer').rotate = count
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Match('#inner').rotate = -count
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Match('#triangles').rotate = count
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with Cue('Q2', name='Blinking eyes') as Q2:
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period = 3
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@ -176,21 +170,53 @@ with Cue('Q2', name='Blinking eyes') as Q2:
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with Cue('Q3', name='Nightmare spots') as Q3:
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period = 1
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count = t / period
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Match('#beads .odd').scale = 1.5 * sine(count)
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Match('#beads .even').scale = 1.5 * (1 - sine(count))
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Match('.bead.odd').scale = 2 * sine(count)
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Match('.bead.even').scale = 2 * (1 - sine(count))
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with Cue('Q4', name='Rotating triangles'):
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period = 5
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count = t / period
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Match('.triangle.outer').rotate = count
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Match('.triangle.outer').scale = 1 + 2*sine((count + i / n) * 3)
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Match('.triangle.outer').y = -OuterTriangleRadius - TriangleHeight * sine((count + i / n) * 3)
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Match('#inner_triangles').fader = 0
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scale = 2*sine((count + i / n) * 5)
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Match('.triangle').rotate = count
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Match('.triangle').scale = 1 + scale
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Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
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with Cue('Q5', name='Talking'):
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period = 0.5
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duration = 0.1 + 0.2 * beta('Q5.duration')[count]
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count = t / period
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cycle = t % period
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offset = beta('Q5.offset')[count] * (period - duration)
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wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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height = uniform('Q5.height')[count] * (TongueHeight - MouthCornerRadius * 2)
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Match('.tongue > RoundedRect').height = TongueHeight - height * wag
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with Cue('Q6', name='Rotating mask'):
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period = 10
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count = t / period
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Match('#mask').rotate = count
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with Cue('Q7', name='Rainbow triangles'):
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period = 5
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count = t / period
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color = hsv(count + i / n, 1, 1)
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Match('.triangle .left').color = color
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Match('.triangle .right').color = color * 0.9
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with Cue('Q8', name='Twinkling stars'):
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period = 0.5
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phase = uniform('Q8.phase')[i]
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count = t / period + phase
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with Match('.star') as m:
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m.x = (beta('Q8.x', i)[count] + 0.5) % 1 * screen.width
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m.y = (beta('Q8.y', i)[count] + 0.5) % 1 * screen.height
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m.scale = uniform('Q8.scale', i)[count]
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m.fader = sine(count)
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#%%
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client.start('#Q0')
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client.stop('#Q1')
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client.start('#Q2')
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client.start('#Q4')
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client.stop('#Q3')
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client.stop('#Q4')
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