#%% import math from flight.case import * from constants import * #%% client.activate() def SplitTriangle(width, height, bottom=0, color=TriangleColor, **kwargs): with Group(**kwargs): for side, multiplier in [('left', -1), ('right', 1)]: with Path(tags=side, color=color * (0.8 - 0.1 * multiplier)): MoveTo(multiplier * width / 2, height / 2) LineTo(0, -height / 2) LineTo(0, height / 2 - bottom) FillPath() if bottom: with Path(tags='bottom', color=color * 0.8): MoveTo(-width / 2, height / 2) LineTo(0, height / 2 - bottom) LineTo(width / 2, height / 2) FillPath() def Star(radius): MoveTo(radius / 2, 0) for k in range(1, 10): theta = 2 * math.pi * k / 10 r = (1 + (k % 2)) * radius / 2 LineTo(r * math.cos(theta), r * math.sin(theta)) ClosePath() def Spiral(count, startRadius=10, loops=2, **kwargs): with Group(**kwargs): r = startRadius x = -r y = 0 for j in range(loops * 4): d = j % 4 start = d / 4 end = (d + 1) / 4 with Path(tags='segment', meta_index=j, meta_count=count): Ellipse(x, y, r, r, startAngle=start, endAngle=end) StrokePath() if d == 0: y -= r elif d == 1: x += r elif d == 2: y += r elif d == 3: x -= r r *= 2 with Screen('main', width=Width, height=Height) as screen: with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads: for x in range(3): for y in range(3): odd = (x + y) % 2 == 1 with Group(x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2): with Path(tags={'bead', 'odd' if odd else 'even'}, color=OddBeadColor if odd else EvenBeadColor): Ellipse(0, 0, BeadRadius, BeadRadius) FillPath() with Pattern('mask_pattern', width=screen.width, height=screen.height) as container: with Group('main_mask', color=MaskColor, x=container.width/2, y=container.height/2): with Path(tags='background'): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius) FillPath() with Path(tags='background patterning', pattern='beads'): Ellipse(x=0, y=0, radiusX=MaskInnerRadius, radiusY=MaskInnerRadius) FillPath() with Group('triangles'): for j in range(TriangleCount): with Group(rotate=j / TriangleCount): SplitTriangle(y=-TriangleRadius, tags='triangle', width=TriangleWidth, height=TriangleHeight) with Group('mouth', y=MouthOffset): with Path(tags='lips background'): RoundedRect(-MouthWidth / 2 - LipThickness, -MouthHeight / 2 - LipThickness, MouthWidth + LipThickness * 2, MouthHeight + LipThickness * 2, MouthCornerRadius + LipThickness) FillPath() with Path(tags='hole', color=HoleColor): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) FillPath() with Path(tags='tongue inside', color=DarkMaskColor, y=MouthHeight / 2, rotate=0.5): RoundedRect(-MouthWidth / 2, 0, MouthWidth, TongueHeight, MouthCornerRadius) FillPath() with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) StrokePath() with Group('thirdeye', x=0, y=-ThirdEyeOffset): with Path(tags='background'): Ellipse(0, 0, radiusX=ThirdEyeXRadius, radiusY=ThirdEyeYRadius) FillPath() with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness): Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness) StrokePath() with Group('eyes'): for side, multiplier in [('left', -1), ('right', 1)]: with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)): with Path(tags='inside', color=DarkMaskColor): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) FillPath() SplitTriangle(tags='eyelid upper', y=-EyeYRadius / 2, width=TriangleWidth, height=TriangleHeight) SplitTriangle(tags='eyelid lower', y=EyeYRadius / 2, width=TriangleWidth, height=-TriangleHeight) with Path(): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) with Path(tags='pupil hole', color=HoleColor): Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight) FillPath() with Path(tags='rim background', lineWidth=EyeRimThickness): Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeRimThickness/2, radiusY=EyeYRadius + EyeRimThickness / 2) StrokePath() with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) StrokePath() SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom) with Group('helmet', fader=0): with Path(color=TriangleColor * 0.5, fader=0.6): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius) FillPath() with Path(color='white', lineWidth=10): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius) StrokePath() with Group(color='white'): with Path(): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius, startAngle=0.15, endAngle=0.35) FillPath() with Path(): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius, startAngle=0.55, endAngle=0.95) FillPath() with Path(id='symbol', x=0, y=-ThirdEyeOffset): Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness) Text(font='120px NotoColorEmoji, NotoEmoji, emoji', textAlign='center', textBaseline='middle', color=HoleColor) with Group('stars', composite='lighter', x=screen.width / 2, y=screen.height / 2, fader=0): for j in range(100): with Group(tags='star', lineWidth=2): with Path(tags='fill'): Star(10) FillPath() with Path(tags='outline'): Star(10) StrokePath() with Group('bubbles', composite='lighter', x=screen.width / 2, y=screen.height / 2, fader=0): for j in range(100): with Group(tags='bubble'): with Path(tags='inside'): Ellipse(0, 0, 10, 10) FillPath() with Path(tags='outside'): Ellipse(0, 0, 10, 10) StrokePath() with Group('spirals', x=screen.width/2, y=screen.height/2, color='white', lineWidth=2, fader=0, composite='lighter'): for j in range(Spirals): Spiral(rotate=j/Spirals, count=j, tags='spiral') with Group('tunnel', x=screen.width/2, y=screen.height/2, fader=0, composite='lighter'): radius = FirstTunnelRadius for j in range(TunnelLoops): with Path(tags='loop', lineWidth=radius / 10): Ellipse(0, 0, radius, radius) StrokePath() radius *= TunnelLoopMultiplier with Path(id='mask', pattern='mask_pattern', fader=0): Rect(0, 0, container.width, container.height) FillPath()