#%% import math import random from flight.case import * from flight.color import Color from flight.client import * from flight.expressions import * from flight.expressions import Expression from flight.server import FlightServer #server = FlightServer.ensure_threaded_instance() client = FlightClient('http://flight.local:8888') #%% client.activate() MaskOuterRadius = 460 MaskInnerRadius = 400 BeadSeparation = 15 BeadRadius = 5 EyeSeparation = 160 EyeXRadius = 140 EyeYRadius = 160 ThirdEyeOffset = 260 ThirdEyeXRadius = 200 ThirdEyeYRadius = 150 PupilHeight = 25 PupilWidth = 150 EyeRimThickness = 50 EyelinerThickness = 5 NoseHeight = 240 NoseWidth = 130 NoseBottom = 25 MouthOffset = 285 MouthWidth = 180 MouthHeight = 230 TongueHeight = 180 MouthCornerRadius = 20 LipThickness = 50 TriangleCount = 30 TriangleWidth = 60 TriangleHeight = 40 TriangleRadius = 430 MaskColor = Color.hsv(0.09, 0.8, 0.25) DarkMaskColor = MaskColor * 0.25 TriangleColor = Color.hsv(0.11, 0.8, 1) HoleColor = Color.white(1) EyelinerColor = Color.green(0.5) OddBeadColor = Color.red(1) EvenBeadColor = Color.white(0) def SplitTriangle(width, height, bottom=0, color=TriangleColor, **kwargs): with Group(**kwargs): for side, multiplier in [('left', -1), ('right', 1)]: with Path(tags=side, color=color * (0.8 - 0.1 * multiplier)): MoveTo(multiplier * width / 2, height / 2) LineTo(0, -height / 2) LineTo(0, height / 2 - bottom) FillPath() if bottom: with Path(tags='bottom', color=color * 0.8): MoveTo(-width / 2, height / 2) LineTo(0, height / 2 - bottom) LineTo(width / 2, height / 2) FillPath() with Screen('main', width=1920, height=1080) as screen: with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads: for x in range(3): for y in range(3): odd = (x + y) % 2 == 1 with Group(x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2): with Path(tags={'bead', 'odd' if odd else 'even'}, color=OddBeadColor if odd else EvenBeadColor): Ellipse(0, 0, BeadRadius, BeadRadius) FillPath() with Group('stars', color='white', composite='lighter'): for j in range(100): radius = 10 with Path(x=screen.width / 2, y=screen.height / 2, tags='star'): MoveTo(radius / 2, 0) for k in range(1, 10): theta = 2 * math.pi * k / 10 r = (1 + (k % 2)) * radius / 2 LineTo(r * math.cos(theta), r * math.sin(theta)) ClosePath() FillPath() with Group('mask', color=MaskColor, x=screen.width/2, y=screen.height/2, fader=0): with Path(tags='background'): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius) FillPath() with Path(tags='background patterning', pattern='beads'): Ellipse(x=0, y=0, radiusX=MaskInnerRadius, radiusY=MaskInnerRadius) FillPath() with Group('triangles'): for j in range(TriangleCount): with Group(rotate=j / TriangleCount): SplitTriangle(y=-TriangleRadius, tags='triangle', width=TriangleWidth, height=TriangleHeight) with Group('mouth', y=MouthOffset): with Path(tags='lips background'): RoundedRect(-MouthWidth / 2 - LipThickness, -MouthHeight / 2 - LipThickness, MouthWidth + LipThickness * 2, MouthHeight + LipThickness * 2, MouthCornerRadius + LipThickness) FillPath() with Path(tags='hole', color=HoleColor): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) FillPath() with Path(tags='tongue inside', color=DarkMaskColor, y=MouthHeight / 2, rotate=0.5): RoundedRect(-MouthWidth / 2, 0, MouthWidth, TongueHeight, MouthCornerRadius) FillPath() with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) StrokePath() with Group('thirdeye', x=0, y=-ThirdEyeOffset): with Path(tags='background'): Ellipse(0, 0, radiusX=ThirdEyeXRadius, radiusY=ThirdEyeYRadius) FillPath() with Path(tags='inside'): Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness) Text(font='120px NotoColorEmoji, NotoEmoji, emoji', textAlign='center', textBaseline='middle', color=HoleColor) with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness): Ellipse(0, 0, radiusX=ThirdEyeXRadius - EyeRimThickness, radiusY=ThirdEyeYRadius - EyeRimThickness) StrokePath() with Group('eyes'): for side, multiplier in [('left', -1), ('right', 1)]: with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)): with Path(tags='inside', color=DarkMaskColor): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) FillPath() SplitTriangle(tags='eyelid upper', y=-EyeYRadius / 2, width=TriangleWidth, height=TriangleHeight) SplitTriangle(tags='eyelid lower', y=EyeYRadius / 2, width=TriangleWidth, height=-TriangleHeight) with Path(): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) with Path(tags='pupil hole', color=HoleColor): Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight) FillPath() with Path(tags='rim background', lineWidth=EyeRimThickness): Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeRimThickness/2, radiusY=EyeYRadius + EyeRimThickness / 2) StrokePath() with Path(tags='liner', color=EyelinerColor, lineWidth=EyelinerThickness, lineDash=EyelinerThickness): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) StrokePath() SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom) #%% client.activate() with Cue('Q00', name='Mask', fadeIn=5, fadeOut=5): Match('#mask').fader = 1 with Cue('Q01', name='Rotating triangles') as Q1: period = 9 / maximum(f, 1e-6) count = t / period Match('#triangles').rotate = count with Cue('Q02', name='Blinking eyes') as Q2: period = 3 duration = 0.2 count = t / period cycle = t % period offset = beta('Q2.offset')[count] * (period - duration) blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0) Match('.pupil > Rect').y = -PupilHeight / 2 * blink Match('.pupil > Rect').height = PupilHeight * blink with Cue('Q03', name='Nightmare spots') as Q3: period = 1 count = t / period Match('.bead.odd').scale = 2 * sine(count) Match('.bead.even').scale = 2 * (1 - sine(count)) with Cue('Q04', name='Spinning triangles', fadeIn=1, fadeOut=1): period = 5 count = t / period scale = 2*sine((count + i / n) * 5) Match('.triangle').rotate = count Match('.triangle').scale = 1 + scale Match('.triangle').y = -TriangleRadius - TriangleHeight * scale with Cue('Q05', name='Talking'): period = 0.5 duration = 0.1 + 0.2 * beta('Q5.duration')[count] count = t / period cycle = t % period offset = beta('Q5.offset')[count] * (period - duration) wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0) height = uniform('Q5.height')[count] * (TongueHeight - MouthCornerRadius * 2) Match('.tongue > RoundedRect').height = TongueHeight - height * wag with Cue('Q06', name='Rotating mask', fadeIn=1, fadeOut=2): period = 11 count = t / period Match('#mask').rotate = count % 1 * f with Cue('Q07', name='Rainbow triangles', fadeIn=1, fadeOut=1): period = 5 count = t / period color = hsv(count + i / n, 1, 1) Match('.triangle .left').color = color Match('.triangle .right').color = color * 0.9 with Cue('Q08', name='Twinkling stars', fadeIn=1, fadeOut=1): period = 1 phase = uniform('Q8.phase')[i] count = gt / period + phase with Match('.star') as m: m.x = uniform('Q8.x', i)[count] * screen.width m.y = uniform('Q8.y', i)[count] * screen.height with Match('.star') as m: m.scale = uniform('Q8.scale', i)[count] m.color = white(sine(count)) with Cue('Q09', name='Emoji'): emoji = '😳🎁🎉🤗💃🍰😉' period = 0.5 count = t / period Match('#thirdeye Text').text = Expression.coerce(emoji)[count % len(emoji)] with Cue('Q10', name='Bouncing stars', fadeIn=1, fadeOut=1): period = 1 phase = uniform('Q8.phase')[i] count = gt / period + phase with Match('.star') as m: m.x = uniform('Q8.x', i)[count] * screen.width m.y = uniform('Q8.y', i)[count] * screen.height with Match('.star') as m: m.rotate = count / 5 m.scale = bounce(count) * 25 m.color = hsv(uniform('Q10.hue', i)[count], 1, bounce(count)) #%% client.stop('#Q1') client.start('#Q2') client.stop('#Q3') client.stop('#Q4')