#%% from flight.server import FlightServer server = FlightServer.ensure_threaded_instance() #%% import math from flight.case import * from flight.client import * from flight.expressions import * client = FlightClient() def RoundedRect(x, y, width, height, radius): x2 = x + width y2 = y + height MoveTo(x, y + radius) QuadraticCurveTo(x + radius, y, x, y) LineTo(x2 - radius, y) QuadraticCurveTo(x2, y + radius, x2, y) LineTo(x2, y2 - radius) QuadraticCurveTo(x2 - radius, y2, x2, y2) LineTo(x + radius, y2) QuadraticCurveTo(x, y2 - radius, x, y2) ClosePath() #%% client.activate() MaskRadius = 500 EyeSeparation = 200 EyeXRadius = 120 EyeYRadius = 160 PupilHeight = 30 PupilWidth = 150 EyelidWidth = 60 EyelidHeight = 40 EyeOutsideThickness = 50 NoseHeight = 250 NoseWidth = 120 NoseUpturn = 25 MouthOffset = 280 MouthWidth = 180 MouthHeight = 120 MouthCornerRadius = 30 LipThickness = 50 TriangleCount = 30 TriangleHeight = 40 TriangleSeparation = 20 OuterTriangleRadius = 450 InnerTriangleRadius = 430 with Screen('main', width=1080, height=1080) as screen: with Pattern('beads', width=40, height=40) as beads: for x in range(3): for y in range(3): odd = (x + y) % 2 == 1 with Path(tags='odd' if odd else 'even', color='magenta' if odd else 'cyan', x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2): Ellipse(0, 0, beads.width / 5, beads.height / 5) FillPath() with Group('mask', x=screen.width/2, y=screen.height/2): with Group('background'): with Path(tags='outer', color='#330'): Ellipse(x=0, y=0, radiusX=MaskRadius, radiusY=MaskRadius) FillPath() with Path(tags='inner', pattern='beads', fader=0.25): Ellipse(x=0, y=0, radiusX=InnerTriangleRadius, radiusY=InnerTriangleRadius) FillPath() with Group('eyes'): for side, multiplier in [('left', -1), ('right', 1)]: with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)): with Path(tags='inside', color='#220'): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) FillPath() with Path(tags='pupil', color='white'): Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight) FillPath() with Path(tags='eyelid upper', color='#fc3', y=-EyeYRadius / 2): MoveTo(0, -EyelidHeight / 2) LineTo(-EyelidWidth / 2, EyelidHeight / 2) LineTo(EyelidWidth / 2, EyelidHeight / 2) FillPath() with Path(tags='eyelid lower', color='#fc3', y=EyeYRadius / 2): MoveTo(0, EyelidHeight / 2) LineTo(-EyelidWidth / 2, -EyelidHeight / 2) LineTo(EyelidWidth / 2, -EyelidHeight / 2) FillPath() with Path(tags='outside', lineWidth=EyeOutsideThickness, color='#072'): Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeOutsideThickness/2, radiusY=EyeYRadius + EyeOutsideThickness / 2) StrokePath() with Group('nose', color='#fc3'): for side, multiplier in [('left', -1), ('right', 1)]: with Path(tags={'nose', side}, fader=0.9 + multiplier*.1): MoveTo(multiplier * NoseWidth / 2, NoseHeight / 2) LineTo(0, -NoseHeight / 2) LineTo(0, NoseHeight / 2 - NoseUpturn) FillPath() with Path(tags='nose bottom', fader=0.5): MoveTo(-NoseWidth / 2, NoseHeight / 2) LineTo(0, NoseHeight / 2 - NoseUpturn) LineTo(NoseWidth / 2, NoseHeight / 2) FillPath() with Group('mouth', y=MouthOffset): with Path(tags='inside', color='white'): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) FillPath() with Path(tags='outside', color='#220', lineWidth=LipThickness): RoundedRect(-(MouthWidth + LipThickness) / 2, -(MouthHeight + LipThickness) / 2, MouthWidth + LipThickness, MouthHeight + LipThickness, MouthCornerRadius + LipThickness) StrokePath() with Group('triangles', color='#fc3'): with Group('outer_triangles'): triangle_width = 2*math.pi * OuterTriangleRadius / TriangleCount - TriangleSeparation for j in range(TriangleCount): with Group(rotate=j / TriangleCount): with Group(y=-OuterTriangleRadius, tags='triangle outer'): with Path(fader=0.75): MoveTo(-triangle_width / 2, 0) LineTo(0, -TriangleHeight) LineTo(0, 0) FillPath() with Path(): MoveTo(0, 0) LineTo(0, -TriangleHeight) LineTo(triangle_width / 2, 0) FillPath() with Group('inner_triangles'): triangle_width = 2*math.pi * InnerTriangleRadius / TriangleCount - TriangleSeparation for j in range(TriangleCount): with Group(rotate=j / TriangleCount): with Group(y=-InnerTriangleRadius, tags='triangle inner'): with Path(fader=0.75): MoveTo(-triangle_width / 2, 0) LineTo(0, TriangleHeight) LineTo(0, 0) FillPath() with Path(): MoveTo(0, 0) LineTo(0, TriangleHeight) LineTo(triangle_width / 2, 0) FillPath() #%% client.activate() with Cue('Q1', name='Spinning triangles') as Q1: period = 10 count = t / period Match('#outer').rotate = count Match('#inner').rotate = -count with Cue('Q2', name='Blinking eyes') as Q2: period = 3 duration = 0.2 count = t / period cycle = t % period offset = beta('Q2.offset')[count] * (period - duration) blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0) Match('.pupil > Rect').y = -PupilHeight / 2 * blink Match('.pupil > Rect').height = PupilHeight * blink with Cue('Q3', name='Nightmare spots') as Q3: period = 1 count = t / period Match('#beads .odd').scale = 1.5 * sine(count) Match('#beads .even').scale = 1.5 * (1 - sine(count)) with Cue('Q4', name='Rotating triangles'): period = 5 count = t / period Match('.triangle.outer').rotate = count Match('.triangle.outer').scale = 1 + 2*sine((count + i / n) * 3) Match('.triangle.outer').y = -OuterTriangleRadius - TriangleHeight * sine((count + i / n) * 3) Match('#inner_triangles').fader = 0 #%% client.stop('#Q1') client.start('#Q2') client.start('#Q4')