#%% from flight.server import FlightServer #server = FlightServer.ensure_threaded_instance() #%% import math import random from flight.case import * from flight.client import * from flight.expressions import * client = FlightClient('http://mirror.local:8888') #%% client.activate() MaskOuterRadius = 460 MaskInnerRadius = 400 BeadSeparation = 15 BeadRadius = 5 EyeSeparation = 160 EyeXRadius = 140 EyeYRadius = 160 PupilHeight = 25 PupilWidth = 150 EyeRimThickness = 50 EyelinerThickness = 5 NoseHeight = 240 NoseWidth = 130 NoseBottom = 25 MouthOffset = 285 MouthWidth = 180 MouthHeight = 230 TongueHeight = 180 MouthCornerRadius = 20 LipThickness = 50 TriangleCount = 30 TriangleWidth = 60 TriangleHeight = 40 TriangleRadius = 430 def SplitTriangle(width, height, bottom=0, **kwargs): with Group(**kwargs): for side, multiplier in [('left', -1), ('right', 1)]: with Path(tags=side): MoveTo(multiplier * width / 2, height / 2) LineTo(0, -height / 2) LineTo(0, height / 2 - bottom) FillPath() if bottom: with Path(tags='bottom'): MoveTo(-width / 2, height / 2) LineTo(0, height / 2 - bottom) LineTo(width / 2, height / 2) FillPath() with Screen('main', width=1920, height=1200) as screen: with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads: for x in range(3): for y in range(3): with Group(x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2): with Path(tags={'bead', 'odd' if (x + y) % 2 == 1 else 'even'}): Ellipse(0, 0, BeadRadius, BeadRadius) FillPath() with Group('stars', color='white'): for j in range(100): radius = 10 with Path(x=screen.width / 2, y=screen.height / 2, tags='star'): MoveTo(radius / 2, 0) for k in range(1, 10): theta = 2 * math.pi * k / 10 r = (1 + (k % 2)) * radius / 2 LineTo(r * math.cos(theta), r * math.sin(theta)) ClosePath() FillPath() with Group('mask', x=screen.width/2, y=screen.height/2): with Path(tags='background'): Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius) FillPath() with Path(tags='background patterning'): Ellipse(x=0, y=0, radiusX=MaskInnerRadius, radiusY=MaskInnerRadius) FillPath() with Group('triangles'): for j in range(TriangleCount): with Group(rotate=j / TriangleCount): SplitTriangle(y=-TriangleRadius, tags='triangle', width=TriangleWidth, height=TriangleHeight) with Group('mouth', y=MouthOffset): with Path(tags='lips background'): RoundedRect(-MouthWidth / 2 - LipThickness, -MouthHeight / 2 - LipThickness, MouthWidth + LipThickness * 2, MouthHeight + LipThickness * 2, MouthCornerRadius + LipThickness) FillPath() with Path(tags='hole'): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) FillPath() with Path(tags='tongue inside', y=MouthHeight / 2, rotate=0.5): RoundedRect(-MouthWidth / 2, 0, MouthWidth, TongueHeight, MouthCornerRadius) FillPath() with Path(tags='liner', lineWidth=EyelinerThickness): RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius) StrokePath() with Group('eyes'): for side, multiplier in [('left', -1), ('right', 1)]: with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)): with Path(tags='inside'): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) FillPath() SplitTriangle(tags='eyelid upper', y=-EyeYRadius / 2, width=TriangleWidth, height=TriangleHeight) SplitTriangle(tags='eyelid lower', y=EyeYRadius / 2, width=TriangleWidth, height=-TriangleHeight) with Path(): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) with Path(tags='pupil hole'): Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight) FillPath() with Path(tags='rim background', lineWidth=EyeRimThickness): Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeRimThickness/2, radiusY=EyeYRadius + EyeRimThickness / 2) StrokePath() with Path(tags='liner', lineWidth=EyelinerThickness): Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius) StrokePath() SplitTriangle(id='nose', width=NoseWidth, height=NoseHeight, bottom=NoseBottom) #%% client.activate() with Cue('Q0', name='Standard colours') as Q0: gold = hsv(0.11, 0.8, 1) brown = hsv(0.09, 0.8, 0.25); Match('.background').color = brown Match('.patterning').pattern = 'beads' Match('#beads .odd').color = red(1) Match('#beads .even').color = white(0) Match('.hole').color = white(1) Match('.inside').color = brown * 0.25 Match('.left').color = gold Match('.right').color = gold * 0.9 Match('.bottom').color = gold * 0.8 Match('.liner').color = green(0.5) Match('.liner').lineDash = EyelinerThickness with Cue('Q1', name='Spinning triangles') as Q1: period = 10 count = t / period Match('#triangles').rotate = count with Cue('Q2', name='Blinking eyes') as Q2: period = 3 duration = 0.2 count = t / period cycle = t % period offset = beta('Q2.offset')[count] * (period - duration) blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0) Match('.pupil > Rect').y = -PupilHeight / 2 * blink Match('.pupil > Rect').height = PupilHeight * blink with Cue('Q3', name='Nightmare spots') as Q3: period = 1 count = t / period Match('.bead.odd').scale = 2 * sine(count) Match('.bead.even').scale = 2 * (1 - sine(count)) with Cue('Q4', name='Rotating triangles'): period = 5 count = t / period scale = 2*sine((count + i / n) * 5) Match('.triangle').rotate = count Match('.triangle').scale = 1 + scale Match('.triangle').y = -TriangleRadius - TriangleHeight * scale with Cue('Q5', name='Talking'): period = 0.5 duration = 0.1 + 0.2 * beta('Q5.duration')[count] count = t / period cycle = t % period offset = beta('Q5.offset')[count] * (period - duration) wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0) height = uniform('Q5.height')[count] * (TongueHeight - MouthCornerRadius * 2) Match('.tongue > RoundedRect').height = TongueHeight - height * wag with Cue('Q6', name='Rotating mask'): period = 10 count = t / period Match('#mask').rotate = count with Cue('Q7', name='Rainbow triangles'): period = 5 count = t / period color = hsv(count + i / n, 1, 1) Match('.triangle .left').color = color Match('.triangle .right').color = color * 0.9 with Cue('Q8', name='Twinkling stars'): period = 0.5 phase = uniform('Q8.phase')[i] count = t / period + phase with Match('.star') as m: m.x = (beta('Q8.x', i)[count] + 0.5) % 1 * screen.width m.y = (beta('Q8.y', i)[count] + 0.5) % 1 * screen.height m.scale = uniform('Q8.scale', i)[count] m.fader = sine(count) #%% client.start('#Q0') client.stop('#Q1') client.start('#Q2') client.stop('#Q3') client.stop('#Q4')