181 lines
6.4 KiB
Python
181 lines
6.4 KiB
Python
#%%
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from flight.case import *
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from flight.expressions import *
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from constants import *
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#%%
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BPM = 118
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client.activate()
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with Cue('Q01', name='Mask', fadeIn=5, fadeOut=5):
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Match('#mask').fader = 1
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with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2):
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period = 11
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count = t / period
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Match('#main_mask').rotate = count % 1 * f
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with Cue('Q03', name='Multiple masks'):
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period = 3
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scale = 1 / (1 + (t / period) // 1)
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Match('#mask').scale = scale
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Match('#mask Rect').width = Width / scale
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Match('#mask Rect').height = Height / scale
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with Cue('Q04', name='Blinking eyes') as Q2:
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period = 3
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duration = 0.2
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count = t / period
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cycle = t % period
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offset = beta('Q04.offset')[count] * (period - duration)
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blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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Match('.pupil > Rect').y = -PupilHeight / 2 * blink
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Match('.pupil > Rect').height = PupilHeight * blink
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with Cue('Q05', name='Talking'):
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period = 0.5
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duration = 0.1 + 0.2 * beta('Q04.duration')[count]
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count = t / period
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cycle = t % period
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offset = beta('Q05.offset')[count] * (period - duration)
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wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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height = uniform('Q05.height')[count] * (TongueHeight - MouthCornerRadius * 2)
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Match('.tongue > RoundedRect').height = TongueHeight - height * wag
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with Cue('Q06', name='Emoji'):
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emoji = ['😳', '🎁', '🎉', '🤗', '💃', '🍰', '😉', '😸', '🐄', '🍆', '❤️', '⭐️', '😎',
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'🛑', '✋', '🏃♀️', '✈️', '☹️', '🤕', '😢', '👺', '💵', '💰', '🤑']
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period = 0.5
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count = t / period
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character = choose(uniform('Q06')[count], emoji)
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Match('#symbol Text').text = character
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with Cue('Q07', name='Helmet', fadeIn=1, fadeOut=1):
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Match('#helmet').fader = 1
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Match('#symbol Text').text = '⭐️'
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with Cue('Q08', name='Shrinking mask', fadeIn=1, fadeOut=1):
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period = 20
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count = t / period
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Match('#main_mask').scale = 0.01 + sine(count)
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with Cue('Q09', name='Beating mask', fadeIn=1, fadeOut=1):
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period = 60 / BPM
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count = t / period
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beat = sawtooth(count, duty=0.25)
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Match('#main_mask').scale = 0.9 + 0.2 * impulse(beat)
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with Cue('Q11', name='Rainbow triangles', fadeIn=1, fadeOut=1):
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period = 5
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count = t / period
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color = hsv(count + i / n, 1, 1)
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Match('.triangle .left').color = color
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Match('.triangle .right').color = color * 0.9
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with Cue('Q12', name='Rotating triangles') as Q1:
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period = 9 / maximum(f, 1e-6)
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count = t / period
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Match('#triangles').rotate = count
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with Cue('Q13', name='Spinning triangles', fadeIn=1, fadeOut=1):
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period = 5
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count = t / period
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scale = 2*sine((count + i / n) * 5)
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Match('.triangle').rotate = count
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Match('.triangle').scale = 1 + scale
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Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
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with Cue('Q14', name='Nightmare spots') as Q3:
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period = 1
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count = t / period
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Match('.bead.odd').scale = 2 * sine(count)
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Match('.bead.even').scale = 2 * (1 - sine(count))
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with Cue('Q21', name='Twinkling stars', fadeIn=1, fadeOut=1):
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period = 1
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.x = (uniform('Q21.x', i)[count] - 0.5) * Width
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m.y = (uniform('Q21.y', i)[count] - 0.5) * Height
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Match('.star').scale = uniform('Q21.scale', i)[count]
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Match('.star .fill').color = white(sine(count))
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with Cue('Q22', name='Bouncing stars', fadeIn=1, fadeOut=1):
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period = 2
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.x = (uniform('Q21.x', i)[count] - 0.5) * Width
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m.y = (uniform('Q21.y', i)[count] - 0.5) * Height
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m.rotate = count / 5
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m.scale = bounce(count) * 25
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Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count))
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with Cue('Q23', name='Thin stars', fadeIn=1, fadeOut=1):
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period = 9 + beta('Q23.period')[i] * 2
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phase = uniform('Q23.phase')[i]
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count = t / period + phase
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hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1])
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.lineWidth = sine(count) / 5
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m.scale = 50
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m.x = (uniform('Q23.x')[i] - 0.5) * Width
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m.y = (uniform('Q23.y')[i] - 0.5) * Height
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m.rotate = count / 10
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Match('.star .outline').color = hsv(hue, 0.75, 1)
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with Cue('Q24', name='Rushing stars', fadeIn=1, fadeOut=1):
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period = 3
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phase = uniform('Q21.phase')[i]
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count = gt / period + phase
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Match('#stars').fader = 1
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with Match('.star') as m:
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m.x = (uniform('Q24.x', i)[count] - 0.5) * Width * 2 * (count % 1)
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m.y = (uniform('Q24.y', i)[count] - 0.5) * Height * 2 * (count % 1)
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m.color = white(sine(count))
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m.scale = count % 1
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with Cue('Q25', name='Beating stars', fadeIn=1, fadeOut=1):
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period = 60 / BPM
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count = t / period
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beat = sawtooth(count, duty=0.25)
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Match('#stars').scale = 0.9 + 0.2 * impulse(beat)
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with Cue('Q31', name='Spirals', fadeIn=1, fadeOut=1):
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period = 10
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count = t / period
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value = 0.25 + 0.75 * sine(1.3 * (count + meta.count / Spirals))
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Match('#spirals').fader = 1
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Match('#spirals').rotate = -count
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Match('.spiral .segment').lineWidth = 1.5 ** meta.index
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Match('.spiral .segment').color = hsv(count + meta.count / Spirals, meta.index / 8, value)
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with Cue('Q41', name='Tunnel', fadeIn=1, fadeOut=1):
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period = 2
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count = t / period
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Match('#tunnel').fader = 1
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Match('#tunnel .loop', mix=False).color = hsv(count - i/n, 1, 0.25 + 0.75 * i/n)
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Match('#tunnel', mix=False).scale = 1 + (TunnelLoopMultiplier - 1) * sawtooth(count)
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with Cue('Q51', name='Blowing bubbles', fadeIn=1, fadeOut=1):
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period = 6
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phase = uniform('Q51.phase')[i]
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count = gt / period + phase
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Match('#bubbles').fader = 1
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with Match('.bubble') as m:
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m.x = (uniform('Q51.x', i)[count] - 0.5) * Width * 2 * (count % 1)
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m.y = (uniform('Q51.y', i)[count] - 0.5) * Height * 2 * (count % 1)
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m.scale = uniform('Q51.scale', i)[count] * 10
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Match('.bubble .inside').color = white(0.3 * sine(count))
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Match('.bubble .outside').color = hsv(uniform('Q51.hue', i)[count], 0.8, sine(count))
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