Files
innernaut/cues.py
2019-09-22 18:56:04 +01:00

181 lines
6.5 KiB
Python

#%%
from flight.case import *
from flight.expressions import *
from constants import *
#%%
BPM = 118
client.activate()
with Cue('Q01', name='Mask', fadeIn=5, fadeOut=5):
Match('#mask').fader = 1
with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2):
period = 11
count = t / period
Match('#master_mask').rotate = count % 1 * f
with Cue('Q03', name='Multiple masks'):
period = 3
scale = 1 / (1 + (t / period) // 1)
Match('#mask').scale = scale
Match('#mask Rect').width = container.width / scale
Match('#mask Rect').height = container.height / scale
with Cue('Q04', name='Blinking eyes') as Q2:
period = 3
duration = 0.2
count = t / period
cycle = t % period
offset = beta('Q04.offset')[count] * (period - duration)
blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
Match('.pupil > Rect').y = -PupilHeight / 2 * blink
Match('.pupil > Rect').height = PupilHeight * blink
with Cue('Q05', name='Talking'):
period = 0.5
duration = 0.1 + 0.2 * beta('Q04.duration')[count]
count = t / period
cycle = t % period
offset = beta('Q05.offset')[count] * (period - duration)
wag = when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
height = uniform('Q05.height')[count] * (TongueHeight - MouthCornerRadius * 2)
Match('.tongue > RoundedRect').height = TongueHeight - height * wag
with Cue('Q06', name='Emoji'):
emoji = ['😳', '🎁', '🎉', '🤗', '💃', '🍰', '😉', '😸', '🐄', '🍆', '❤️', '⭐️', '😎',
'🛑', '', '‍🏃‍♀️', '✈️', '☹️', '🤕', '😢', '👺', '💵', '💰', '🤑']
period = 0.5
count = t / period
character = choose(uniform('Q06')[count], emoji)
Match('#symbol Text').text = character
with Cue('Q07', name='Helmet', fadeIn=1, fadeOut=1):
Match('#helmet').fader = 1
Match('#symbol Text').text = '⭐️'
with Cue('Q08', name='Shrinking mask', fadeIn=1, fadeOut=1):
period = 20
count = t / period
Match('#master_mask').scale = 0.01 + sine(count)
with Cue('Q09', name='Beating mask', fadeIn=1, fadeOut=1):
period = 60 / BPM
count = t / period
beat = sawtooth(count, duty=0.25)
Match('#master_mask').scale = 0.9 + 0.2 * impulse(beat)
with Cue('Q11', name='Rainbow triangles', fadeIn=1, fadeOut=1):
period = 5
count = t / period
color = hsv(count + i / n, 1, 1)
Match('.triangle .left').color = color
Match('.triangle .right').color = color * 0.9
with Cue('Q12', name='Rotating triangles') as Q1:
period = 9 / maximum(f, 1e-6)
count = t / period
Match('#triangles').rotate = count
with Cue('Q13', name='Spinning triangles', fadeIn=1, fadeOut=1):
period = 5
count = t / period
scale = 2*sine((count + i / n) * 5)
Match('.triangle').rotate = count
Match('.triangle').scale = 1 + scale
Match('.triangle').y = -TriangleRadius - TriangleHeight * scale
with Cue('Q14', name='Nightmare spots') as Q3:
period = 1
count = t / period
Match('.bead.odd').scale = 2 * sine(count)
Match('.bead.even').scale = 2 * (1 - sine(count))
with Cue('Q21', name='Twinkling stars', fadeIn=1, fadeOut=1):
period = 1
phase = uniform('Q21.phase')[i]
count = gt / period + phase
Match('#stars').fader = 1
with Match('.star') as m:
m.x = (uniform('Q21.x', i)[count] - 0.5) * screen.width
m.y = (uniform('Q21.y', i)[count] - 0.5) * screen.height
Match('.star').scale = uniform('Q21.scale', i)[count]
Match('.star .fill').color = white(sine(count))
with Cue('Q22', name='Bouncing stars', fadeIn=1, fadeOut=1):
period = 2
phase = uniform('Q21.phase')[i]
count = gt / period + phase
Match('#stars').fader = 1
with Match('.star') as m:
m.x = (uniform('Q21.x', i)[count] - 0.5) * screen.width
m.y = (uniform('Q21.y', i)[count] - 0.5) * screen.height
m.rotate = count / 5
m.scale = bounce(count) * 25
Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count))
with Cue('Q23', name='Thin stars', fadeIn=1, fadeOut=1):
period = 9 + beta('Q23.period')[i] * 2
phase = uniform('Q23.phase')[i]
count = t / period + phase
hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1])
Match('#stars').fader = 1
with Match('.star') as m:
m.lineWidth = sine(count) / 5
m.scale = 50
m.x = (uniform('Q23.x')[i] - 0.5) * screen.width
m.y = (uniform('Q23.y')[i] - 0.5) * screen.height
m.rotate = count / 10
Match('.star .outline').color = hsv(hue, 0.75, 1)
with Cue('Q24', name='Rushing stars', fadeIn=1, fadeOut=1):
period = 3
phase = uniform('Q21.phase')[i]
count = gt / period + phase
Match('#stars').fader = 1
with Match('.star') as m:
m.x = (uniform('Q24.x', i)[count] - 0.5) * screen.width * 2 * (count % 1)
m.y = (uniform('Q24.y', i)[count] - 0.5) * screen.height * 2 * (count % 1)
m.color = white(sine(count))
m.scale = count % 1
with Cue('Q25', name='Beating stars', fadeIn=1, fadeOut=1):
period = 60 / BPM
count = t / period
beat = sawtooth(count, duty=0.25)
Match('#stars').scale = 0.9 + 0.2 * impulse(beat)
with Cue('Q31', name='Spirals', fadeIn=1, fadeOut=1):
period = 10
count = t / period
value = 0.25 + 0.75 * sine(1.3 * (count + meta.count / Spirals))
Match('#spirals').fader = 1
Match('#spirals').rotate = -count
Match('.spiral .segment').lineWidth = 1.5 ** meta.index
Match('.spiral .segment').color = hsv(count + meta.count / Spirals, meta.index / 8, value)
with Cue('Q41', name='Tunnel', fadeIn=1, fadeOut=1):
period = 2
count = t / period
Match('#tunnel').fader = 1
Match('#tunnel .loop', mix=False).color = hsv(count - i/n, 1, 0.25 + 0.75 * i/n)
Match('#tunnel', mix=False).scale = 1 + (TunnelLoopMultiplier - 1) * sawtooth(count)
with Cue('Q51', name='Blowing bubbles', fadeIn=1, fadeOut=1):
period = 6
phase = uniform('Q51.phase')[i]
count = gt / period + phase
Match('#bubbles').fader = 1
with Match('.bubble') as m:
m.x = (uniform('Q51.x', i)[count] - 0.5) * screen.width * 2 * (count % 1)
m.y = (uniform('Q51.y', i)[count] - 0.5) * screen.height * 2 * (count % 1)
m.scale = uniform('Q51.scale', i)[count] * 10
Match('.bubble .inside').color = white(0.3 * sine(count))
Match('.bubble .outside').color = hsv(uniform('Q51.hue', i)[count], 0.8, sine(count))