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4 Commits

Author SHA1 Message Date
6952d182c0 Fixes 2020-07-24 14:22:20 +01:00
67fdd3e3b3 Fixes 2019-09-23 15:22:00 +01:00
ea70fb6000 Tweaks 2019-09-23 14:58:05 +01:00
8039da3718 Playing at the end 2019-09-22 18:56:04 +01:00
4 changed files with 67 additions and 22 deletions

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@ -4,6 +4,8 @@ from flight.client import *
from flight.server import FlightServer from flight.server import FlightServer
Width = 1920
Height = 1200
MaskOuterRadius = 460 MaskOuterRadius = 460
MaskInnerRadius = 400 MaskInnerRadius = 400
BeadSeparation = 15 BeadSeparation = 15
@ -45,5 +47,5 @@ OddBeadColor = Color.red(1)
EvenBeadColor = Color.white(0) EvenBeadColor = Color.white(0)
server = FlightServer.ensure_threaded_instance() #server = FlightServer.ensure_threaded_instance()
client = FlightClient('http://flight.local:8888') client = FlightClient() #'http://duquesne.local:8888')

49
cues.py
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@ -8,7 +8,7 @@ from constants import *
#%% #%%
BPM = 126 BPM = 118
client.activate() client.activate()
@ -19,14 +19,14 @@ with Cue('Q01', name='Mask', fadeIn=5, fadeOut=5):
with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2): with Cue('Q02', name='Rotating mask', fadeIn=1, fadeOut=2):
period = 11 period = 11
count = t / period count = t / period
Match('#master_mask').rotate = count % 1 * f Match('#main_mask').rotate = count % 1 * f
with Cue('Q03', name='Multiple masks'): with Cue('Q03', name='Multiple masks'):
period = 3 period = 3
scale = 1 / (1 + (t / period) // 1) scale = 1 / (1 + (t / period) // 1)
Match('#mask').scale = scale Match('#mask').scale = scale
Match('#mask Rect').width = container.width / scale Match('#mask Rect').width = Width / scale
Match('#mask Rect').height = container.height / scale Match('#mask Rect').height = Height / scale
with Cue('Q04', name='Blinking eyes') as Q2: with Cue('Q04', name='Blinking eyes') as Q2:
period = 3 period = 3
@ -58,17 +58,18 @@ with Cue('Q06', name='Emoji'):
with Cue('Q07', name='Helmet', fadeIn=1, fadeOut=1): with Cue('Q07', name='Helmet', fadeIn=1, fadeOut=1):
Match('#helmet').fader = 1 Match('#helmet').fader = 1
Match('#symbol Text').text = '⭐️'
with Cue('Q08', name='Shrinking mask', fadeIn=1, fadeOut=1): with Cue('Q08', name='Shrinking mask', fadeIn=1, fadeOut=1):
period = 20 period = 20
count = t / period count = t / period
Match('#master_mask').scale = 0.01 + sine(count) Match('#main_mask').scale = 0.01 + sine(count)
with Cue('Q09', name='Beating mask', fadeIn=1, fadeOut=1): with Cue('Q09', name='Beating mask', fadeIn=1, fadeOut=1):
period = 60 / BPM period = 60 / BPM
count = t / period count = t / period
beat = sawtooth(count, duty=0.25) beat = sawtooth(count, duty=0.25)
Match('#master_mask').scale = 0.9 + 0.2 * impulse(beat) Match('#main_mask').scale = 0.9 + 0.2 * impulse(beat)
with Cue('Q11', name='Rainbow triangles', fadeIn=1, fadeOut=1): with Cue('Q11', name='Rainbow triangles', fadeIn=1, fadeOut=1):
period = 5 period = 5
@ -102,8 +103,8 @@ with Cue('Q21', name='Twinkling stars', fadeIn=1, fadeOut=1):
count = gt / period + phase count = gt / period + phase
Match('#stars').fader = 1 Match('#stars').fader = 1
with Match('.star') as m: with Match('.star') as m:
m.x = (uniform('Q21.x', i)[count] - 0.5) * screen.width m.x = (uniform('Q21.x', i)[count] - 0.5) * Width
m.y = (uniform('Q21.y', i)[count] - 0.5) * screen.height m.y = (uniform('Q21.y', i)[count] - 0.5) * Height
Match('.star').scale = uniform('Q21.scale', i)[count] Match('.star').scale = uniform('Q21.scale', i)[count]
Match('.star .fill').color = white(sine(count)) Match('.star .fill').color = white(sine(count))
@ -113,8 +114,8 @@ with Cue('Q22', name='Bouncing stars', fadeIn=1, fadeOut=1):
count = gt / period + phase count = gt / period + phase
Match('#stars').fader = 1 Match('#stars').fader = 1
with Match('.star') as m: with Match('.star') as m:
m.x = (uniform('Q21.x', i)[count] - 0.5) * screen.width m.x = (uniform('Q21.x', i)[count] - 0.5) * Width
m.y = (uniform('Q21.y', i)[count] - 0.5) * screen.height m.y = (uniform('Q21.y', i)[count] - 0.5) * Height
m.rotate = count / 5 m.rotate = count / 5
m.scale = bounce(count) * 25 m.scale = bounce(count) * 25
Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count)) Match('.star .outline').color = hsv(uniform('Q22.hue', i)[count], 1, bounce(count))
@ -126,12 +127,12 @@ with Cue('Q23', name='Thin stars', fadeIn=1, fadeOut=1):
hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1]) hue = quad(count, uniform('Q23.hue', i)[count], uniform('Q23.hue', i)[count + 1])
Match('#stars').fader = 1 Match('#stars').fader = 1
with Match('.star') as m: with Match('.star') as m:
m.lineWidth = sine(count) / 10 m.lineWidth = sine(count) / 5
m.scale = 50 m.scale = 50
m.x = (uniform('Q23.x')[i] - 0.5) * screen.width m.x = (uniform('Q23.x')[i] - 0.5) * Width
m.y = (uniform('Q23.y')[i] - 0.5) * screen.height m.y = (uniform('Q23.y')[i] - 0.5) * Height
m.rotate = count / 10 m.rotate = count / 10
Match('.star .outline').color = hsv(hue, 0.8, 1) Match('.star .outline').color = hsv(hue, 0.75, 1)
with Cue('Q24', name='Rushing stars', fadeIn=1, fadeOut=1): with Cue('Q24', name='Rushing stars', fadeIn=1, fadeOut=1):
period = 3 period = 3
@ -139,8 +140,8 @@ with Cue('Q24', name='Rushing stars', fadeIn=1, fadeOut=1):
count = gt / period + phase count = gt / period + phase
Match('#stars').fader = 1 Match('#stars').fader = 1
with Match('.star') as m: with Match('.star') as m:
m.x = (uniform('Q24.x', i)[count] - 0.5) * screen.width * 2 * (count % 1) m.x = (uniform('Q24.x', i)[count] - 0.5) * Width * 2 * (count % 1)
m.y = (uniform('Q24.y', i)[count] - 0.5) * screen.height * 2 * (count % 1) m.y = (uniform('Q24.y', i)[count] - 0.5) * Height * 2 * (count % 1)
m.color = white(sine(count)) m.color = white(sine(count))
m.scale = count % 1 m.scale = count % 1
@ -163,5 +164,17 @@ with Cue('Q41', name='Tunnel', fadeIn=1, fadeOut=1):
period = 2 period = 2
count = t / period count = t / period
Match('#tunnel').fader = 1 Match('#tunnel').fader = 1
Match('#tunnel .loop').color = hsv(count - i/n, 1, 0.25 + 0.75 * i/n) Match('#tunnel .loop', mix=False).color = hsv(count - i/n, 1, 0.25 + 0.75 * i/n)
Match('#tunnel').scale = 1 + (TunnelLoopMultiplier - 1) * sawtooth(count) Match('#tunnel', mix=False).scale = 1 + (TunnelLoopMultiplier - 1) * sawtooth(count)
with Cue('Q51', name='Blowing bubbles', fadeIn=1, fadeOut=1):
period = 6
phase = uniform('Q51.phase')[i]
count = gt / period + phase
Match('#bubbles').fader = 1
with Match('.bubble') as m:
m.x = (uniform('Q51.x', i)[count] - 0.5) * Width * 2 * (count % 1)
m.y = (uniform('Q51.y', i)[count] - 0.5) * Height * 2 * (count % 1)
m.scale = uniform('Q51.scale', i)[count] * 10
Match('.bubble .inside').color = white(0.3 * sine(count))
Match('.bubble .outside').color = hsv(uniform('Q51.hue', i)[count], 0.8, sine(count))

21
notes.md Normal file
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@ -0,0 +1,21 @@
# Notes
- Need to reintroduce the audio processing for reacting to music
- Figure out a mechanism for introducing repetition into the object graph that can be controlled from the cue animations  i.e., be able to control the number of repeated objects
```python
with Repeat(id='stars', count=1):
with Path(tags='star'):
pass
with Cue('Qxx'):
Match('#stars').count = sine(t / 10) * 50
with Match('.star') as m:
m.x = uniform('Qxx.x')[i] * width
m.y = uniform('Qxx.x')[i] * height
m.color = hsv(i / n, 1, 1)
```
- Would need to be able to identify objects via something other than their _id_  perhaps indexed instead?
- `KitObject.select()` method would need to know how to return these repeated objects

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@ -60,7 +60,7 @@ def Spiral(count, startRadius=10, loops=2, **kwargs):
with Screen('main', width=1920, height=1080) as screen: with Screen('main', width=Width, height=Height) as screen:
with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads: with Pattern('beads', width=BeadSeparation * 2, height=BeadSeparation * 2) as beads:
for x in range(3): for x in range(3):
for y in range(3): for y in range(3):
@ -70,7 +70,7 @@ with Screen('main', width=1920, height=1080) as screen:
Ellipse(0, 0, BeadRadius, BeadRadius) Ellipse(0, 0, BeadRadius, BeadRadius)
FillPath() FillPath()
with Pattern('mask_pattern', width=screen.width, height=screen.height) as container: with Pattern('mask_pattern', width=screen.width, height=screen.height) as container:
with Group('master_mask', color=MaskColor, x=container.width/2, y=container.height/2): with Group('main_mask', color=MaskColor, x=container.width/2, y=container.height/2):
with Path(tags='background'): with Path(tags='background'):
Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius) Ellipse(x=0, y=0, radiusX=MaskOuterRadius, radiusY=MaskOuterRadius)
FillPath() FillPath()
@ -148,6 +148,15 @@ with Screen('main', width=1920, height=1080) as screen:
with Path(tags='outline'): with Path(tags='outline'):
Star(10) Star(10)
StrokePath() StrokePath()
with Group('bubbles', composite='lighter', x=screen.width / 2, y=screen.height / 2, fader=0):
for j in range(100):
with Group(tags='bubble'):
with Path(tags='inside'):
Ellipse(0, 0, 10, 10)
FillPath()
with Path(tags='outside'):
Ellipse(0, 0, 10, 10)
StrokePath()
with Group('spirals', x=screen.width/2, y=screen.height/2, color='white', lineWidth=2, fader=0, composite='lighter'): with Group('spirals', x=screen.width/2, y=screen.height/2, color='white', lineWidth=2, fader=0, composite='lighter'):
for j in range(Spirals): for j in range(Spirals):
Spiral(rotate=j/Spirals, count=j, tags='spiral') Spiral(rotate=j/Spirals, count=j, tags='spiral')