Files
innernaut/innernaut.py
2019-09-19 11:02:14 +01:00

197 lines
7.4 KiB
Python

#%%
from flight.server import FlightServer
server = FlightServer.ensure_threaded_instance()
#%%
import math
from flight.case import *
from flight.client import *
from flight.expressions import *
client = FlightClient()
def RoundedRect(x, y, width, height, radius):
x2 = x + width
y2 = y + height
MoveTo(x, y + radius)
QuadraticCurveTo(x + radius, y, x, y)
LineTo(x2 - radius, y)
QuadraticCurveTo(x2, y + radius, x2, y)
LineTo(x2, y2 - radius)
QuadraticCurveTo(x2 - radius, y2, x2, y2)
LineTo(x + radius, y2)
QuadraticCurveTo(x, y2 - radius, x, y2)
ClosePath()
#%%
client.activate()
MaskRadius = 500
EyeSeparation = 200
EyeXRadius = 120
EyeYRadius = 160
PupilHeight = 30
PupilWidth = 150
EyelidWidth = 60
EyelidHeight = 40
EyeOutsideThickness = 50
NoseHeight = 250
NoseWidth = 120
NoseUpturn = 25
MouthOffset = 280
MouthWidth = 180
MouthHeight = 120
MouthCornerRadius = 30
LipThickness = 50
TriangleCount = 30
TriangleHeight = 40
TriangleSeparation = 20
OuterTriangleRadius = 450
InnerTriangleRadius = 430
with Screen('main', width=1080, height=1080) as screen:
with Pattern('beads', width=40, height=40) as beads:
for x in range(3):
for y in range(3):
odd = (x + y) % 2 == 1
with Path(tags='odd' if odd else 'even',
color='magenta' if odd else 'cyan',
x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2):
Ellipse(0, 0, beads.width / 5, beads.height / 5)
FillPath()
with Group('mask', x=screen.width/2, y=screen.height/2):
with Group('background'):
with Path(tags='outer', color='#330'):
Ellipse(x=0, y=0, radiusX=MaskRadius, radiusY=MaskRadius)
FillPath()
with Path(tags='inner', pattern='beads', fader=0.25):
Ellipse(x=0, y=0, radiusX=InnerTriangleRadius, radiusY=InnerTriangleRadius)
FillPath()
with Group('eyes'):
for side, multiplier in [('left', -1), ('right', 1)]:
with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)):
with Path(tags='inside', color='#220'):
Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
FillPath()
with Path(tags='pupil', color='white'):
Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight)
FillPath()
with Path(tags='eyelid upper', color='#fc3', y=-EyeYRadius / 2):
MoveTo(0, -EyelidHeight / 2)
LineTo(-EyelidWidth / 2, EyelidHeight / 2)
LineTo(EyelidWidth / 2, EyelidHeight / 2)
FillPath()
with Path(tags='eyelid lower', color='#fc3', y=EyeYRadius / 2):
MoveTo(0, EyelidHeight / 2)
LineTo(-EyelidWidth / 2, -EyelidHeight / 2)
LineTo(EyelidWidth / 2, -EyelidHeight / 2)
FillPath()
with Path(tags='outside', lineWidth=EyeOutsideThickness, color='#072'):
Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeOutsideThickness/2, radiusY=EyeYRadius + EyeOutsideThickness / 2)
StrokePath()
with Group('nose', color='#fc3'):
for side, multiplier in [('left', -1), ('right', 1)]:
with Path(tags={'nose', side}, fader=0.9 + multiplier*.1):
MoveTo(multiplier * NoseWidth / 2, NoseHeight / 2)
LineTo(0, -NoseHeight / 2)
LineTo(0, NoseHeight / 2 - NoseUpturn)
FillPath()
with Path(tags='nose bottom', fader=0.5):
MoveTo(-NoseWidth / 2, NoseHeight / 2)
LineTo(0, NoseHeight / 2 - NoseUpturn)
LineTo(NoseWidth / 2, NoseHeight / 2)
FillPath()
with Group('mouth', y=MouthOffset):
with Path(tags='inside', color='white'):
RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
FillPath()
with Path(tags='outside', color='#220', lineWidth=LipThickness):
RoundedRect(-(MouthWidth + LipThickness) / 2, -(MouthHeight + LipThickness) / 2,
MouthWidth + LipThickness, MouthHeight + LipThickness, MouthCornerRadius + LipThickness)
StrokePath()
with Group('triangles', color='#fc3'):
with Group('outer_triangles'):
triangle_width = 2*math.pi * OuterTriangleRadius / TriangleCount - TriangleSeparation
for j in range(TriangleCount):
with Group(rotate=j / TriangleCount):
with Group(y=-OuterTriangleRadius, tags='triangle outer'):
with Path(fader=0.75):
MoveTo(-triangle_width / 2, 0)
LineTo(0, -TriangleHeight)
LineTo(0, 0)
FillPath()
with Path():
MoveTo(0, 0)
LineTo(0, -TriangleHeight)
LineTo(triangle_width / 2, 0)
FillPath()
with Group('inner_triangles'):
triangle_width = 2*math.pi * InnerTriangleRadius / TriangleCount - TriangleSeparation
for j in range(TriangleCount):
with Group(rotate=j / TriangleCount):
with Group(y=-InnerTriangleRadius, tags='triangle inner'):
with Path(fader=0.75):
MoveTo(-triangle_width / 2, 0)
LineTo(0, TriangleHeight)
LineTo(0, 0)
FillPath()
with Path():
MoveTo(0, 0)
LineTo(0, TriangleHeight)
LineTo(triangle_width / 2, 0)
FillPath()
#%%
client.activate()
with Cue('Q1', name='Spinning triangles') as Q1:
period = 10
count = t / period
Match('#outer').rotate = count
Match('#inner').rotate = -count
with Cue('Q2', name='Blinking eyes') as Q2:
period = 3
duration = 0.2
count = t / period
cycle = t % period
offset = beta('Q2.offset')[count] * (period - duration)
blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
Match('.pupil > Rect').y = -PupilHeight / 2 * blink
Match('.pupil > Rect').height = PupilHeight * blink
with Cue('Q3', name='Nightmare spots') as Q3:
period = 1
count = t / period
Match('#beads .odd').scale = 1.5 * sine(count)
Match('#beads .even').scale = 1.5 * (1 - sine(count))
with Cue('Q4', name='Rotating triangles'):
period = 5
count = t / period
Match('.triangle.outer').rotate = count
Match('.triangle.outer').scale = 1 + 2*sine((count + i / n) * 3)
Match('.triangle.outer').y = -OuterTriangleRadius - TriangleHeight * sine((count + i / n) * 3)
Match('#inner_triangles').fader = 0
#%%
client.stop('#Q1')
client.start('#Q2')
client.start('#Q4')