197 lines
7.4 KiB
Python
197 lines
7.4 KiB
Python
#%%
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from flight.server import FlightServer
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server = FlightServer.ensure_threaded_instance()
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#%%
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import math
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from flight.case import *
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from flight.client import *
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from flight.expressions import *
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client = FlightClient()
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def RoundedRect(x, y, width, height, radius):
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x2 = x + width
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y2 = y + height
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MoveTo(x, y + radius)
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QuadraticCurveTo(x + radius, y, x, y)
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LineTo(x2 - radius, y)
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QuadraticCurveTo(x2, y + radius, x2, y)
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LineTo(x2, y2 - radius)
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QuadraticCurveTo(x2 - radius, y2, x2, y2)
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LineTo(x + radius, y2)
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QuadraticCurveTo(x, y2 - radius, x, y2)
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ClosePath()
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#%%
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client.activate()
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MaskRadius = 500
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EyeSeparation = 200
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EyeXRadius = 120
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EyeYRadius = 160
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PupilHeight = 30
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PupilWidth = 150
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EyelidWidth = 60
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EyelidHeight = 40
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EyeOutsideThickness = 50
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NoseHeight = 250
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NoseWidth = 120
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NoseUpturn = 25
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MouthOffset = 280
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MouthWidth = 180
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MouthHeight = 120
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MouthCornerRadius = 30
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LipThickness = 50
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TriangleCount = 30
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TriangleHeight = 40
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TriangleSeparation = 20
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OuterTriangleRadius = 450
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InnerTriangleRadius = 430
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with Screen('main', width=1080, height=1080) as screen:
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with Pattern('beads', width=40, height=40) as beads:
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for x in range(3):
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for y in range(3):
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odd = (x + y) % 2 == 1
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with Path(tags='odd' if odd else 'even',
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color='magenta' if odd else 'cyan',
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x=x * beads.width / 2, y=(y + (x % 2) / 3) * beads.height / 2):
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Ellipse(0, 0, beads.width / 5, beads.height / 5)
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FillPath()
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with Group('mask', x=screen.width/2, y=screen.height/2):
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with Group('background'):
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with Path(tags='outer', color='#330'):
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Ellipse(x=0, y=0, radiusX=MaskRadius, radiusY=MaskRadius)
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FillPath()
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with Path(tags='inner', pattern='beads', fader=0.25):
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Ellipse(x=0, y=0, radiusX=InnerTriangleRadius, radiusY=InnerTriangleRadius)
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FillPath()
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with Group('eyes'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeXRadius)):
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with Path(tags='inside', color='#220'):
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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FillPath()
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with Path(tags='pupil', color='white'):
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Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight)
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FillPath()
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with Path(tags='eyelid upper', color='#fc3', y=-EyeYRadius / 2):
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MoveTo(0, -EyelidHeight / 2)
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LineTo(-EyelidWidth / 2, EyelidHeight / 2)
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LineTo(EyelidWidth / 2, EyelidHeight / 2)
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FillPath()
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with Path(tags='eyelid lower', color='#fc3', y=EyeYRadius / 2):
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MoveTo(0, EyelidHeight / 2)
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LineTo(-EyelidWidth / 2, -EyelidHeight / 2)
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LineTo(EyelidWidth / 2, -EyelidHeight / 2)
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FillPath()
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with Path(tags='outside', lineWidth=EyeOutsideThickness, color='#072'):
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Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeOutsideThickness/2, radiusY=EyeYRadius + EyeOutsideThickness / 2)
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StrokePath()
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with Group('nose', color='#fc3'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Path(tags={'nose', side}, fader=0.9 + multiplier*.1):
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MoveTo(multiplier * NoseWidth / 2, NoseHeight / 2)
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LineTo(0, -NoseHeight / 2)
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LineTo(0, NoseHeight / 2 - NoseUpturn)
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FillPath()
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with Path(tags='nose bottom', fader=0.5):
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MoveTo(-NoseWidth / 2, NoseHeight / 2)
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LineTo(0, NoseHeight / 2 - NoseUpturn)
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LineTo(NoseWidth / 2, NoseHeight / 2)
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FillPath()
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with Group('mouth', y=MouthOffset):
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with Path(tags='inside', color='white'):
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='outside', color='#220', lineWidth=LipThickness):
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RoundedRect(-(MouthWidth + LipThickness) / 2, -(MouthHeight + LipThickness) / 2,
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MouthWidth + LipThickness, MouthHeight + LipThickness, MouthCornerRadius + LipThickness)
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StrokePath()
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with Group('triangles', color='#fc3'):
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with Group('outer_triangles'):
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triangle_width = 2*math.pi * OuterTriangleRadius / TriangleCount - TriangleSeparation
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for j in range(TriangleCount):
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with Group(rotate=j / TriangleCount):
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with Group(y=-OuterTriangleRadius, tags='triangle outer'):
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with Path(fader=0.75):
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MoveTo(-triangle_width / 2, 0)
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LineTo(0, -TriangleHeight)
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LineTo(0, 0)
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FillPath()
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with Path():
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MoveTo(0, 0)
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LineTo(0, -TriangleHeight)
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LineTo(triangle_width / 2, 0)
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FillPath()
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with Group('inner_triangles'):
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triangle_width = 2*math.pi * InnerTriangleRadius / TriangleCount - TriangleSeparation
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for j in range(TriangleCount):
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with Group(rotate=j / TriangleCount):
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with Group(y=-InnerTriangleRadius, tags='triangle inner'):
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with Path(fader=0.75):
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MoveTo(-triangle_width / 2, 0)
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LineTo(0, TriangleHeight)
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LineTo(0, 0)
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FillPath()
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with Path():
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MoveTo(0, 0)
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LineTo(0, TriangleHeight)
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LineTo(triangle_width / 2, 0)
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FillPath()
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#%%
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client.activate()
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with Cue('Q1', name='Spinning triangles') as Q1:
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period = 10
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count = t / period
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Match('#outer').rotate = count
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Match('#inner').rotate = -count
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with Cue('Q2', name='Blinking eyes') as Q2:
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period = 3
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duration = 0.2
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count = t / period
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cycle = t % period
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offset = beta('Q2.offset')[count] * (period - duration)
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blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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Match('.pupil > Rect').y = -PupilHeight / 2 * blink
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Match('.pupil > Rect').height = PupilHeight * blink
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with Cue('Q3', name='Nightmare spots') as Q3:
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period = 1
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count = t / period
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Match('#beads .odd').scale = 1.5 * sine(count)
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Match('#beads .even').scale = 1.5 * (1 - sine(count))
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with Cue('Q4', name='Rotating triangles'):
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period = 5
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count = t / period
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Match('.triangle.outer').rotate = count
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Match('.triangle.outer').scale = 1 + 2*sine((count + i / n) * 3)
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Match('.triangle.outer').y = -OuterTriangleRadius - TriangleHeight * sine((count + i / n) * 3)
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Match('#inner_triangles').fader = 0
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#%%
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client.stop('#Q1')
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client.start('#Q2')
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client.start('#Q4')
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