More mask-like; playing with patterns
This commit is contained in:
101
innernaut.py
101
innernaut.py
@ -2,8 +2,8 @@
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from flight.server import FlightServer
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server = FlightServer.ensure_threaded_instance()
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server = FlightServer.ensure_threaded_instance()
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#%%
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@ -18,9 +18,7 @@ from flight.expressions import *
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client = FlightClient()
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#%%
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def RoundedRectangle(x, y, width, height, radius):
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def RoundedRect(x, y, width, height, radius):
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x2 = x + width
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y2 = y + height
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MoveTo(x, y + radius)
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@ -40,55 +38,76 @@ client.activate()
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MaskRadius = 500
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EyeSeparation = 175
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EyeRadius = 120
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PupilHeight = 50
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EyeXRadius = 120
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EyeYRadius = 150
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PupilHeight = 30
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PupilWidth = 150
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EyeOutsideThickness = 50
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NoseHeight = 300
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NoseWidth = 100
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MouthOffset = 270
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MouthWidth = 200
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NoseHeight = 250
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NoseWidth = 130
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NoseUpturn = 25
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MouthOffset = 280
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MouthWidth = 180
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MouthHeight = 120
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MouthCornerRadius = 40
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MouthCornerRadius = 30
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LipThickness = 50
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TriangleCount = 50
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TriangleHeight = 50
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TriangleSeparation = 10
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TriangleCount = 30
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TriangleHeight = 30
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TriangleSeparation = 20
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OuterTriangleRadius = 450
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InnerTriangleRadius = 440
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InnerTriangleRadius = 430
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with Screen('main', width=1920, height=1080) as screen:
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with Pattern('beads', width=30, height=30) as beads:
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for x in range(3):
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for y in range(3):
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with Path(tags='odd' if (x + y) % 2 == 1 else 'even',
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color='red' if (x + y) % 2 == 1 else 'blue',
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x=x * beads.width / 2, y=y * beads.height / 2):
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Ellipse(0, 0, beads.width / 5, beads.height / 5)
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FillPath()
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with Group('mask', x=screen.width/2, y=screen.height/2):
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with Path(id='background', color='#330'):
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Ellipse(x=0, y=0, radiusX=MaskRadius, radiusY=MaskRadius)
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FillPath()
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with Group('background'):
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with Path(tags='outer', color='#330'):
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Ellipse(x=0, y=0, radiusX=MaskRadius, radiusY=MaskRadius)
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FillPath()
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with Path(tags='inner', pattern='beads'):
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Ellipse(x=0, y=0, radiusX=InnerTriangleRadius, radiusY=InnerTriangleRadius)
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FillPath()
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with Group('eyes'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Group(tags={'eye', side}, x=multiplier * (EyeSeparation/2 + EyeRadius)):
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with Path(tags='inside'):
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Ellipse(x=0, y=0, radiusX=EyeRadius, radiusY=EyeRadius)
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with Path(tags='inside', color='#330'):
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Ellipse(x=0, y=0, radiusX=EyeXRadius, radiusY=EyeYRadius)
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FillPath()
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with Path(tags='pupil', color='white'):
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Rect(-EyeRadius, -PupilHeight / 2, EyeRadius * 2, PupilHeight)
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Rect(-PupilWidth / 2, -PupilHeight / 2, PupilWidth, PupilHeight)
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FillPath()
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with Path(tags='outside', lineWidth=EyeOutsideThickness, color='yellow'):
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Ellipse(x=0, y=0, radiusX=EyeRadius + EyeOutsideThickness/2, radiusY=EyeRadius + EyeOutsideThickness / 2)
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with Path(tags='outside', lineWidth=EyeOutsideThickness, color='#072'):
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Ellipse(x=0, y=0, radiusX=EyeXRadius + EyeOutsideThickness/2, radiusY=EyeYRadius + EyeOutsideThickness / 2)
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StrokePath()
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with Group('nose', color='yellow'):
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with Group('nose', color='#fc3'):
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for side, multiplier in [('left', -1), ('right', 1)]:
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with Path(tags={'nose', side}):
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with Path(tags={'nose', side}, fader=0.9 + multiplier*.1):
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MoveTo(multiplier * NoseWidth / 2, NoseHeight / 2)
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LineTo(0, -NoseHeight / 2)
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LineTo(0, NoseHeight / 2)
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LineTo(0, NoseHeight / 2 - NoseUpturn)
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FillPath()
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with Path(tags='nose bottom', fader=0.5):
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MoveTo(-NoseWidth / 2, NoseHeight / 2)
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LineTo(0, NoseHeight / 2 - NoseUpturn)
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LineTo(NoseWidth / 2, NoseHeight / 2)
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FillPath()
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with Group('mouth', y=MouthOffset):
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with Path(tags='inside', color='white'):
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RoundedRectangle(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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RoundedRect(-MouthWidth / 2, -MouthHeight / 2, MouthWidth, MouthHeight, MouthCornerRadius)
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FillPath()
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with Path(tags='outside', color='yellow', lineWidth=LipThickness):
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RoundedRectangle(-(MouthWidth + LipThickness) / 2, -(MouthHeight + LipThickness) / 2,
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MouthWidth + LipThickness, MouthHeight + LipThickness, MouthCornerRadius + LipThickness)
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with Path(tags='outside', color='#330', lineWidth=LipThickness):
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RoundedRect(-(MouthWidth + LipThickness) / 2, -(MouthHeight + LipThickness) / 2,
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MouthWidth + LipThickness, MouthHeight + LipThickness, MouthCornerRadius + LipThickness)
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StrokePath()
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with Group('triangles'):
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with Group('outer', color='yellow'):
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with Group('triangles', color='#fc3'):
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with Group('outer'):
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triangle_width = 2*math.pi * OuterTriangleRadius / TriangleCount - TriangleSeparation
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for i in range(TriangleCount):
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with Group(rotate=i / TriangleCount):
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@ -97,7 +116,7 @@ with Screen('main', width=1920, height=1080) as screen:
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LineTo(0, -TriangleHeight)
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LineTo(triangle_width / 2, 0)
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FillPath()
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with Group('inner', color='yellow'):
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with Group('inner'):
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triangle_width = 2*math.pi * InnerTriangleRadius / TriangleCount - TriangleSeparation
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for i in range(TriangleCount):
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with Group(rotate=i / TriangleCount):
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@ -119,14 +138,22 @@ with Cue('Q1', name='Spinning triangles') as Q1:
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Match('#inner').rotate = -count
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with Cue('Q2', name='Blinking eyes') as Q2:
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period = 5
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duration = 0.5
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period = 3
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duration = 0.2
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count = t / period
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cycle = t % period
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offset = beta('Q2.offset')[count] * (period - duration)
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blink = 1 - when((cycle > offset) & (cycle < offset + duration), impulse((cycle - offset) / duration), 0)
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Match('.pupil > Rect').y = -PupilHeight / 2 * blink
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Match('.pupil > Rect').height = PupilHeight * blink
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start('#Q1')
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with Cue('Q3', name='Nightmare spots') as Q3:
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period = 1
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count = t / period
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Match('#beads .odd').scale = 1.5 * sine(count)
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Match('#beads .even').scale = 1.5 * (1 - sine(count))
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#%%
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client.start('#Q1')
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